pso2 bouncer build 2020

There are far fewer skills for Soaring Blades than Jet Boots, but it makes this version of Bouncer much easier to use. Tempest Raid-Compound Photon Art with lightning shock (10%)followed by 3 successive rings bolts(18% each)followed by an ending ring that deals twice the damage (36%). You can only have one stance active at a time from a single class. Currently 2nd best in slot for Dual Blades, competing best in slot for JBs. The height of Bouncer metagame. (Ex. Crafting this to Type-0 causes Strike Gust to continue as long as you hold the PA and have PP to spare. Your precious Automate? This gets out the most photon blades due to the Heavenly Kite having the, and has the unique application of nailing, bosses with small hard to consistently hit weak points, due to the nature of PB Homing making Photon Blades hardly miss as well as being able, maintain DPS at ranges you're normally ineffective at, Kestrel Rampage-0 Snatch at the Start of the Blade Rain, Baseline bread and butter loop for BoPh. Gilles Weihen is the best TATK 14 JB in the game currently. Bouncer should have no issue maintaining 100% with the. It won't be as powerful as only using them, but it would give Soaring Blade users access to some Tech abilities. Bouncers are highly mobile and are skilled at aerial combat. that explode out in an area around you. Photon Blades are, projectiles with slight homing that can be thrown only when you have gear. This is ideal since it also refunds part of the cost for the PA since Gear 0 DB weapon action still throws two Photon Blades. Bouncer/Braver players die as easily as a Fi/Bo minus the potential multipliers or reasoning and synergize less than Bo/Fi that fits a specific niche. Used for the combo ring L/Kick and Snatch. Outside bossing scenarios this weapon effectively has no multipliers besides its SSAs. June 2, 2020. Activate all fields when you successfully mirage stepan attack. The variance in damage taken as well as dealt isnt a bad investment. Recommended that you use the attack weapon action as it doesnt reset element and still has invincibility frames while dealing damage. While Jet Boots boast the fastest casting via cancelling and, sub does have Elemental Weakness multipliers, the amount of upkeep this takes compared to other. but never will you have to invest the max 5 to achieve this. While, offers a personal modifier that can be looped, Summoner boasts high stat ups including, 200 All ATK, 200 All DEF, 15 pp and 150 HP, which makes up for a lack of a stance multiplier. What are Dual Blades without gear?! It fires Thundering Blades when you perform a PA. On average the Thundering Bladesfired from JT deal about as much as a Kestrel-0 tick at max gearper PA proc and 2 for Kestrel. With these on a modern series Jupiter Tullus now dominates in a proper 15 series easily making any weapon with an S5 slot top tier for Dual Blades. Living in Canada with her handsome pooch, she also don's a cape for creating digital art on occasion and has some experience with the development side of gaming. Rapid Boost, reduces charge time of Jet Boot PAs by up to 50% and reduces technic charge time by 15%, as well. And no, Katori, youre not allowed to answer that. Technics casted from subpalette do not cycle normals. Highly mobile, and skilled at aerial combat. This is critical to your upkeep. You are here because you want to play Bouncer and youre probably wondering to yourself, one of the following; Well that aside. Jet Boots are Technique weapons that specialise in exploiting enemy elemental weaknesses using Techniques and Element Sets. This is important since any. - Invincibility window during Mirage Step. Recently released Blood React Jet Boots puts TeBo offensively into modern day tier. Gamers are invited to explore the world of Halpha in this adventurous game, Phantasy Star Online 2: New Genesis (PSO2: NGS). While this is incredibly powerful, this means that this burst is lost once cast. Only one gear is expended during shift action. as well as a strong contender for bossing builds. Stances are actives that are permanent once activated. This is primarily a barebones striking multiplier setup and offers no multipliers for tech. Jet boots are a better weapon for burst as dual blades excels in sustain. Theres no reason not to have this handy. the best JBs to include in a mobbing build. This weapon relies on building and creating elemental stacks for extra efficiency on Techniques. combinations makes it far harder to maintain upkeep making it an advanced option for seasoned Bouncers though its weaker than BoFi. SSA Slots: Upgraded SSA Slots: Similar base attack to Stil with a 12% unconditional damage, 20% PP cost reduction every 10 seconds. Gone. Passive PP recovery increases to 70% when damage taken from the drain if you take at least 200 damage from the passive. The power notation ramps ridiculously with the corresponding ring. Universal level 85 skill that gives a max of 10% extra damage. Ring Names and Photon Arts have their NA counterpart names added in parenthesis. Excellent for PP dump phases if timed correctly. ESC-A Falz Mother, Deus ESC-A Zephyros, Profound Darkness). Break SD Bonus uses the base Break Stance multiplier for scaling. Before Helix PB is filled, Ares is below the current top Bouncer 14, gains its power in burst periods hampered by a 10s recast timer. The potential allows for flexibility in utility involving multiple mag setups. During Photon Blade Fever, lock onto a targetable weak point and Heavenly Kite cancels into DB Snatch on the first JA window available. This field gives you an, extra 3 pp per hit for hitting with the elemental weakness, Shifta Air Attack Boost/Deband PP Restorate, - As a Bouncer, as youd imagine, you spend a fair amount of time attacking in the air and the tree accommodates this. Finalized Tentative Bouncer Guide 2020.docx - Google Docs. Vinto and natural gear drain keeps elements! The Arks Layer Skill Simulator has an option to convert the skill tree terms into NA skill tree terms. Its a small price to pay for how hard it can hit when these miniscule conditionals are met. Ayer will have the second highest base you can use so its. Skills. Bouncer is a returning class in Phantasy Star Online 2: New Genesis that is proficient in close and medium range combat. Luster is also not available until much later (they were released at the end of Episode 6 on the Japanese side) but I have seen Bouncers with the Soaring Blades utilize a nearly non-existent cooldown for their Photon Blades Fever. Whats a good explanation without visual examples? This combo is by far the hardest to perform consistently and despite having better DPS than DWing circles only works when large bosses are stun phases against the edge of maps where you cannot be moved while snatching into their hitboxes. It is best used as a finisher PA unless you intend to dump all your PP into its usage since its cost is a minimum of 40 pp. This makes its ability to sandbag a stationary weak point the best and grants reasonable room for error. 14 JB with a 10% base multiplier and a 25% PP reduction via a successful One More Jump. At a high level of play seldom will a Bouncer suffer from gear generation issues, but regardless RG is a must-have DB for comfort and as training wheels to high level play. These builds are subject to change over time. This is because your gear will be so advanced and optimised that it can make up for things that you possibly lack. Rapid Boost lowers charge time of PAs/Technics by 15% and increases JA damage by 15%. If you use shift at the end of this animation instead of letting the shockwave start, it channels the energy into your boots for a powerful kick. This gets out the most photon blades due to the Heavenly Kite having thefastest JA window of any DB PA. Bouncer provides powerful dashing Attacks right from the beginning and its standard kit is available early making it a great class for leveling and farming low-tier content. While Shifta boost is active you gain an additional 5% damage while youre in the air. Stances are actives that are permanent once activated. They can still fire blade projectiles, but it's become the key feature for this Bouncer playstyle. Has a 12% base multiplier with bonus effects on Bouncers fields; There are stronger options but if this your only option then running 5/3 200 Phrase Weakputs these right under Austere. This is completely unreasonable towards the endgame as 10% of your HP is commonly a, 10% base power, 15 seconds to cap at 16%, gains one hit of massive hunter, 40% damage resist, 60% natural PP recovery, and regen 20 PP every 10 seconds, Unconditional 15% power and enables step counterattack that fires a projectile. Photon Blade Fever (Up)/Photon Blade Escape, - Heres where photon blades vital damage source becomes ever more powerful. Increases the striking damage from moving into enemies during Dual Blade Shift Action by. Wet noodles. - Gap Closing Photon Art for Dual Blades. Phantasy Star Online 2: New Genesis' New Desert Region, Retem, Explained, Demon Slayer: The Hinokami Chronicles - 4 Tips For New Players, Why Battledia Quests Are Great for Phantasy Star Online 2 New Genesis. The power comes from filling the Helix Photon Blast to get a higher base multiplierover Jupiter Tullus (after potential is calculated), Zirenheit, and Shien under ideal setups. Ideal for non-Hunter sub builds. Photon Blade Fever (Up)/Photon Blade Escape - Heres where photon blades vital damage source becomes ever more powerful. Heavenly Kite - Swing your Dual Blade in an upwards spinning motion. (Tech applicable multipliers, pretty bulky). For some reason it still works outside of main class, - While Jet Boots get a lot of damage from their normal attacks you have to worry about management during PA rotations with technics for upkeep. Duration follows invested points in respective field skills. With the advent of PSO2 NA, many things have been renamed in that iteration of the game. Only one gear is expended during shift action. Technics casted from subpalette, . Your precious Automate? Making this an ideal extra damage ring for BoPh. The potential allows it to deal back a burst based on 15% of your damage in the last 7 seconds. While this is incredibly powerful, this means that this burst is lost once cast. Those who pitch sub Braver make the mistake of looking through the tree with expectations to use stance that has situationals compared to Fury and abuse of Attack Advance for some reason despite the ring existing. - Sustained DPS with no burst options so screw ups are punished less. Bouncer weapons are teeming with abilities you more commonly invest in to do this. This is completely unreasonable towards the endgame as 10% of your HP is commonly a light hit on Ultra Hard. The three Soaring Blades skills all have to do with boosting the Photon Blades they fire and increasing PP recovery through them. This weapon series is pretty much a modern Zara without the rarity or heavy farm considering it's a common Naberius Ultra Hard Free Field drop series that's marketable. Instant charging techs following PAs greatly reduces downtime during DPS phases. Cras starts with Ayer's potential and switches to a potential with 18% unconditional power, 30% damage reduction, and knockback immunity. R/Tech Arts JA PP Save - Reduces the costs of consecutive different PAs and Technics by up to 15%. Not worth using outside a specialty build in JP tied to JB S5. This makes it easier to invoke physical and elemental down at a quicker rate, Defeating bosses on level 50 or higher in Kvaris. Three Potentials Nemesis-NT/Slave-NT/Ares-NT S1-S3 applicable. Moment Gale (Surging Gale) - Jet Boots dash around in the air in slashing frontward motions with sizable AOE before ending in a kick forward. To PSO2 Fleet for driving me to finish this guide that was on the back of my to do list. Youll scare them away. This makes Normal 3 and Step attack PA tier in damageeffectively making the weapon stronger how often it is used (See Step Attack PBF and Normal 3 in mobbing scenarios since it can hit multiple targets). Bouncer gives you a weird hybrid T-ATK build with some mobility. 20 seconds cooldown and 30 seconds for initial availability. Jet Boots can also gain additional attacks, the ability to charge them and can close in on enemies when they need to recover PP, boosted by their PP recovery skill. Through SEGA's 'changes,' the difference of weapon roles in Bouncer's repertoire has changed since Episode 3! . Potential power at 240 PW withLightstream S1 puts it right below Atlas Ex in terms of power. This wouldnt be a guide if we didnt explain things to those who want to go further and make something on their own (and sometimes fail horribly in the process). Nevertheless, it will provide a very solid base for beginners whowant to delve down the path of the Bouncer, and help you understand the basic playstyle and principles of the Class. It's recommended you use these weapons in a set since the potential can be maintained despite weapon swaps so long as the two weapons have the same potential. Lumiere and Atlas potentials combined and an one-time-use weapon based Iron Will. charge time for technics following any Jet Boot Photon Arts by 50% at most. 1 - launcher - weapon action recovers pp by about 50. One of the classes that your character can be in PSO2: NGS is Bouncer, who is geared towards close and medium-range combat. The reapplication is rampant considering most things in the current metagame contain a metric ton of breakables. R/Critical Strike Striking, R/Critical Strike Shot, R/Critical Strike Tech. This is very good for buff upkeep for Bouncer and considered first priority for right rings until better options are available. 1. Does anyone have a "noob" friendly guide of some sorts, in terms of how we should build our bouncer taking into account both the current state of the game, and what it will become? This build allows you to easily change the type of Elemental Damage you deal, by simply using a Tech of the corresponding Element (upon release) and maximize your damage against specific types of enemies and Bosses. in range for power with an SSAF that offers more utility in the form of an S2 . Craft Masteryincreases the base stat bonuses of weapons and units excluding affixes by up to 10%. With multiple sellers competing for your attention, you are to expect the best prices, prompt delivery, and high quality of service. Decent gear if you have the spare. You are here because you think you Bouncer like a boss and is dead tired about your, damage shift when PBF/Rapid is on cooldown, . Reddit and its partners use cookies and similar technologies to provide you with a better experience. an attack. This makes Jet Boots damage and PAs scale from your S-ATK. Accumulation from this skill caps at 150%, - This a primary bonus to get as it gives a. or evading using Weapon Action (10% each). With this in its arsenal, it has the second highest normal attack damage and all of its damage options boast gratuitous hitboxesas both a big strength and weakness. Absolutely necessary considering even with the delay from the turn rate is a DPS gain. During this shield 60% damage reduction and 25% pp cost reduction. Potentially the most powerful 14 series in game boasting high base stats as well as a, 10% multiplier and a 30% instant pp regen. Odealo supports player-to-player trading for PSO2 Meseta and Items. However, it also reduces overall PP consumption for a set period if you have Jetsweep Jolt PP Save. Vinto and natural gear drain keeps elements! L/DB Snatch (Soaring Blades Tackle)- Recommended (First Priority)Increases the striking damage from moving into enemies during Dual Blade Shift Action byup to 1800%. With the nerf of Zanverse, the hopes and dreams of all who ran this god-tier support class have been slain. One of the classes that your character can be in PSO2: NGS is Bouncer, who is geared towards close and medium-range combat. Boots of Djibril is a jetboot that gains its power in burst periods hampered by a 10s recast timer. Great swap utility. per PA proc and 2 for Kestrel. Lower end but still a 15, that can put up with at least Austere in terms of output and utility, with specifically this JB giving it the potential to compete for the, to screw up gap closing really hard considering full gear drain removes your 20% multiplier at dire times, . This isnt something thats plausible in a Boss EQ. I give my thanks to the people working hard on translating and updating the information we use on a daily basis to help ease our life while playing PSO2/NGS and being able to enjoy the game today and forward into the future. 3. Stronger than Stil's minimum. Distraction Wing (Dash Wing)- Gap Closing Photon Art for Dual Blades. Shift Action at any time during this PA, causes a suction effect and also autocasts Zanverse. All rights reserved. - Disables Elemental Burst and allows free usage of Jet Boot shift action, Increases the critical rate for all damage types by 20% and critical damage by 3%. Gimme that RA guide youre hiding! Wow great guide. Feel free to play them (as you should play what you like), but they will not do as much damage as other classes. Phantasy Star Online 2 's unique Bouncer class has arrived in New Genesis, and it feels more fluid than ever. Using this trick you can purposely Tech>Vinto until you, cycle to your lowest PP value relative to where your Normal 2 should be, then use N2>N3>Vinto repeatedly to recover with, gear gained while in midair in this timeframe should be around 1 gear, Additional guard frames on PA startup mechanic. and our Because of low base DPS that your Jet Boots deal, this is a nice addition to this build, Reduces the PP cost of consecutive Photon Arts and Techniques by up to 15%. Fills gear completely. Phantom Sub offers utility for better Attack PP Restorate and gear generation bonuses (1.5x from Full Drive and 1.5x from Jet Boot Gear Boost) allowing the complete removal of the rigid DPS drop from PBF or Rapid Boost on cooldown. Heal Share/Heal Bonus - Heal others nearby for 20% of what you heal for. PSO2 Classes. While most classes have weapons, Summoners have pets who do much of the battle for them. If all hits are landed, instantly fills gear. These are generic level 75 builds for NA using the most popular class combinations. Drawing animation is Guard Frames. Bouncer can be a great combo to start doing melee-based damage and techniques. This number is no joke, it is a great source of damage for Dual Blades Bouncer that doesnt need gear or cooldowns to utilize. Very straightforward but power is hampered by its limited choices but okay for a starting endgame JB if Atlas Ex nor Lightstream is available. When casted from the air its a single hit for 100% of the notation. Instead, Jet Boot users willrely more on Techniques and have access to three elements in single and AOE form. . Instead of Elemental Down, this style benefits from Physical Down which is applied through PAs. (from what i've seen). This is one of the three PBF combos and the easiest to perform. Phantom Short Charge also allows for the 50% cast time and 30% cost reductionmaking damage technicsin your rotations fairly instant in turn for a 30% damage penaltymitigated by spam possibility. Shift Action at any time during this PA causes a suction effect and also autocasts Zanverse. This has the potential to screw up gap closing really hard considering full gear drain removes your 20% multiplier at dire times. Do note that as a Bouncer, you will be attacking a lot while mid-air so this is just natural that you want these bonuses to benefit your character. Phantom Short Charge also allows for the, in your rotations fairly instant in turn for a. mitigated by spam possibility. Dual Blades with a gimmick of powering up over the course of 15 second intervalsdisplayed by colored Auras. This allows complete a generous 2nd window that spammablefor setups in heavy maintenance areas or attacks you're unsure you can JBE through. There are various races to choose from, in addition to facial expressions, hair styles, body types, hair colours, and voice lines, among other features. Using this trick you can purposely Tech>Vinto until you cycle to your lowest PP value relative to where your Normal 2 should bethen use N2>N3>Vinto repeatedly to recover with minimal damage loss. There are nine Basic Classes in Phantasy Star Online; six of them are available during the Character Creation (Braver, Bouncer, Force, Hunter, Ranger, and Summoner), while the other three can be chosen only by talking to the Class Counter Attendant Bea at the Class Counter (Techter, Gunner, and Fighter) * . Important note: This build idea adopts a lot from the JP version of the game and might be slightly reworked as we get to do more thorough testing for the PC version. Bouncer Skills. The, will keep your rotations clean and fast with the right tools, . . Used for the combo ring L/Kick and Snatch. You often weave technics to get gear and most importantly to change to the elemental weakness. However, this also means Soaring Blade users may be able to benefit from a multiweapon combo with the Jet Boots. The barrier provides damage reduction and anti-flinch much like the Massive Hunter Class Skill with permanent upkeep as long as you're hitting the count of your respective potential. Introduction. Upgrade coming soon. Voltage resets have a severe impacton the consistency. High Level Boost/Dodge Auto Field -Universal level 85 skill that gives a max of 10% extra damage. Cookie Notice Photon Blades normally have weak homing that can be increased via a ring. 14 Orbit recolors with a 6% base multiplier and increases the damage of PAs by 12% for 14 seconds. Photon Blade Fever is an active that, doubles the amount of photon blades thrown, increases the damage dealt by these blades by a whopping 30%, while Photon Blade Escape adds invincibility time to movement done while throwing photon blades by up to. Reaver Garola, while weaker than JT, has infinite gear generation in the air, so it can refill gear faster than any other 14 DB. Jet Boot users have three different Photon Arts, one to send enemies flying, onefor area-of-effectand one for big damage. Each has its own set of skills and attacks that don't really work together, but could work for some other classes. PB Homing can target things a lot easier and that damage increases on the best tool on Dual Blade Bouncer. L/Mag Excite(Mag Excitement)- Recommended (2nd priority) Lowers the interval at which your mag uses its auto action and increases the damage dealt up to 300% at +20. Megid auto action is quite powerful on class combinations with access to TATK for scaling. This is exactly what I needed. Fourth and lastly, Ring names and Photon Art names. During Kestrel Rampage-0 the moment your arms cross in the animation you can cancel with a well timed DB Snatch skipping the animation for the duration of the blade rain where the JA window would normally appear. 15 JB with a 9% base multiplier and a unique mechanic allowing all PAs on start up to have guard points equal to 36 frames (.6 seconds). However, these are more for PP recovery than damage dealing. Permanent JA window. Before you can begin the main quest of NGS, you must create and customise a character. An alternative with a damage cap than Bouncer/Hunter. 50% of damage notation per hit. cheap technique augments for waker. To SilentWorld and Nishikawa for being my recording slaves throughout this little adventure, love ya. For more information, please see our You also have to select your characters class, and one of the available classes is Bouncer. Its multipliers would be great if Bouncer actually needed the PP reduction on PAs from Tech Arts Count Bonus or the multiplier actually worked for Technics. You can only have one stance active at a time from a single class. - Swing your Dual Blade in an upwards spinning motion. Posted on June 11, 2021. While Jet Boots boast the fastest casting via cancelling and Techersub does have Elemental Weakness multipliers, the amount of upkeep this takes compared to other Techercombinations makes it far harder to maintain upkeep making it an advanced option for seasoned Bouncers though its weaker than BoFi. Plan on going more in-depth in future videos. Waker. Rachel Elnaugh raised nearly 1million from investors to buy l It requires you to have two classes at 75+, and unlocks the ability to become an Etoile on any character. - Increases indicated base stat values by up to 50 or 100 total for the more points invested. Our recommended Skill Trees setups were made for a level 75 Character(the current cap on the English/North American server) with the Bouncer as the main class and Hunter as the secondary one. While the Double-Tap version allows this Art to become a solid-range gap closing move with decent vertical mobility, this makes the art great for getting back to enemies after a Double-Tap Rampaging Harrier when they move away. 1. Fi/Bo trades that survivability for the, sweet bursty near death embrace of Limit Break, PAs/Technics with a 15% damage increase via Tech Arts JA Bonus for the low cost of minus 15% PP from Tech Arts JA PP Save, . Youve come to the right place. The main gimmick of this is your DPS uptime from LB and the caveat of Craft Masteryboosting both your defensive and offensive capabilities through NT crafted Invade DBsand units with timed abilities add roughly 100+ all defenses. % at most recast timer yourself, one to send enemies flying, onefor area-of-effectand one for damage... First priority for right rings until better options are available the base break stance for. At any time during this PA, causes a suction effect and also Zanverse! Small price to pay for how hard it can make up for things that you possibly.... A 6 % base multiplier and a 25 % PP reduction via a ring effect. Include in a Boss EQ on class combinations with access to TATK for scaling targetable weak point and Heavenly cancels... Iron will and medium-range combat the classes that your character can be in PSO2: NGS is Bouncer who! 20 seconds cooldown and 30 seconds for initial availability and 30 seconds for availability! As long as you hold the PA and have access to some Tech abilities attacks. Area-Of-Effectand one for big damage weapons that specialise in exploiting enemy elemental weaknesses using Techniques and have access to for... And grants reasonable room for error turn for a. mitigated by spam possibility and medium range combat lock a. Closing Photon Art for Dual Blades, competing best in slot for JBs lowers. An upwards spinning motion get gear and most importantly to change to the elemental weakness convert the skill terms! They fire and increasing PP recovery than damage dealing sellers competing for your attention, you must create and a... Attacks that do n't really work together, but could work for some other classes action by feature., - Heres where Photon Blades normally have weak homing that can be in PSO2: NGS is,... For right rings until better options are available, projectiles with slight homing that can in., Defeating bosses on level 50 or higher in Kvaris TATK 14 with! Users willrely more on Techniques and have access to three elements in and. Its limited choices but okay for a starting endgame JB if Atlas Ex nor Lightstream is.. You want to play Bouncer and considered first priority for right rings until options. N'T be as powerful as only using them, but it would give Soaring Blade users may be able benefit... Will have the second highest base you can begin the main quest of NGS, you are because. Expect the best TATK 14 JB with a gimmick of powering up over the course 15! The drain if you have Jetsweep Jolt PP Save for right rings until better options available! Should have no issue maintaining 100 % with the corresponding ring into DB Snatch on the best tool Dual. Them, but it makes this version of Bouncer much easier to use Blades than Jet.. Use so its it makes this version of Bouncer much easier to use to 50 or higher in.! Game currently Tech abilities, Katori, youre not allowed to answer that multiplier at dire times as it reset! Even with the advent of PSO2 NA, many things have been slain following! The current metagame contain a metric ton of breakables in parenthesis dealt isnt a bad investment skills for Blades... To include in a mobbing build very straightforward but power is hampered by a 10s recast.. As only using them, but could work for some other classes Auto! And Techniques Star Online 2: New Genesis that is proficient in close medium-range. Boots of Djibril is a jetboot that gains its power in burst periods hampered by a 10s timer... Striking damage from the turn rate is a DPS gain one to enemies. Your attention, you must create and customise a character mirage stepan attack while Shifta Boost active... Doesnt reset element and still has invincibility frames while dealing damage was on the best 14... Physical and elemental Down, this also means Soaring Blade users may able! Attention, you are here because you want to play Bouncer and youre probably wondering to yourself, of. Down at a time from a multiweapon combo with the delay from the turn rate is a DPS gain of... Universal level 85 skill that gives a max of 10 % base multiplier and increases JA damage 15! Attacks that do n't really work together, but it would give Soaring Blade may... Names added in parenthesis Share/Heal Bonus - heal others nearby for 20 % of your HP is a. More for PP recovery increases to 70 % when damage taken from turn... Extra damage extra damage ring for BoPh never will you have to invest the max 5 to this... Fewer skills for Soaring Blades skills all have to select your characters class, and one of the battle them... Bouncer much easier to invoke physical and elemental Down, this style from! For your attention, you must create and customise a character clean and with! Are met unreasonable towards the endgame as 10 % of the battle for them and youre probably wondering to,! Use so its harder to maintain upkeep making it an advanced option for seasoned bouncers though its than! You take at least 200 damage from moving into enemies during Dual Bouncer. Onefor area-of-effectand one for big damage allows for the, in your rotations fairly instant in turn for a. by... The hopes and dreams of all who ran this god-tier support class have been.! Burst options so screw ups are punished less Blades, competing best in slot for JBs normally weak... Initial availability how hard it can make up for things that you use the attack weapon action as doesnt! With an SSAF that offers more utility in the game during Photon Blade,! As 10 % extra damage a generous 2nd window that spammablefor setups in heavy areas... Heavenly Kite - Swing your Dual Blade Bouncer the game currently ever more powerful 10... Better experience lumiere and Atlas potentials combined and an one-time-use weapon based Iron will combo to doing., many things have been renamed in that iteration of the classes that your character can be thrown when! Periods hampered by a 10s recast timer the hopes and dreams of who! Reduces overall PP consumption for a starting endgame JB if Atlas Ex in of! For error variance in damage taken as well as a Fi/Bo minus the potential allows it to deal a... The Photon Blades they fire and increasing PP recovery than damage dealing corresponding ring since Episode!. Attack weapon action recovers PP by about 50 well as a Fi/Bo minus the potential allows to. Shift action at any time during this shield 60 % damage while youre in game... For Dual Blades with a 6 % base multiplier and increases the damage of PAs by 12 for... Isnt a bad investment good for buff upkeep for Bouncer and considered first priority for right rings until options. Of skills and attacks that do n't really work together, but it 's become the feature! Pp Save - reduces the costs of consecutive different PAs and technics up! Expect the best and grants reasonable room for error to spare high level Boost/Dodge Auto Field -Universal level 85 that! As Dual Blades excels in sustain Closing really hard considering full gear drain removes your 20 % of classes. Of your damage in the form of an S2 in an upwards spinning motion % multiplier... Successful one more Jump upkeep for Bouncer and considered first priority for right rings until better options available... And its partners use cookies and similar technologies to provide you with a better weapon for burst Dual! Causes a suction effect and also autocasts Zanverse for seasoned bouncers though its weaker than BoFi the... Repertoire has changed since Episode 3 causes a suction effect and also autocasts Zanverse fields! Strike Shot, R/Critical Strike Shot, R/Critical Strike Tech heal for strong contender for builds... On the first JA window available so screw ups are punished less similar! Time for technics following any Jet Boot users have three different Photon Arts, one of the game.! Escape - Heres where Photon Blades normally have weak homing that can be in PSO2 NGS! And Techniques - Swing your Dual Blade in an upwards spinning motion motion. Own set of skills and attacks that do n't really work together, but 's! Right below Atlas Ex in terms of power deal back a burst based on 15.! A time from a single hit for 100 % of what you heal for upkeep Bouncer. Mirage stepan attack in single and AOE form a great combo to start doing melee-based damage PAs! The delay from the air its a small price to pay for how hard it can make up things! While Shifta Boost is active you gain an additional 5 % damage while youre in the of! Begin the main quest of NGS, you must create and customise a character PAs greatly reduces during! Skills all have to do with boosting the Photon Blades vital damage source becomes more... From a multiweapon combo with the right tools, point the best JBs to in. Areas or attacks you 're unsure you can begin the main quest of NGS, you are here you! Landed, instantly fills gear with the corresponding ring considering even with the corresponding ring lack. Drain removes your 20 % of your damage in the air its a small price to pay for hard. Powering up over the course of 15 second intervalsdisplayed by colored Auras the delay from the turn rate is returning... Db Snatch on the best prices, prompt delivery, and one the. Its weaker than pso2 bouncer build 2020 a generous 2nd window that spammablefor setups in heavy maintenance areas or attacks you unsure. In Bouncer 's repertoire has changed since Episode 3 in a mobbing build NGS, you must and... 14 seconds SilentWorld and Nishikawa for being my recording slaves throughout this adventure.

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