Though in the end it depends on the role your mech is used for. It removes the AC/10, replacing it with a PPC and seven additional heat sinks to compensate for the increased energy load. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. Over time, equipment shortages, system failures and similar problems sparked innumerable variants of the classic designs, with field modifications and makeshift repairs commonplace. Perhaps one of the best-known 'Mechs in existence, the Marauder makes a worthy opponent on the battlefield. A dedicated close combat 'Mech, the Firestarter 9-H is equipped with two Medium Lasers, four Flamers and two Machine guns. Subcategories This category has the following 5 subcategories, out of 5 total. So perhaps one of the I.S. And as you break into a run, your BattleMech's computer; A system that has seen more conflict then a good number of planets, that has seen and recorded data on BattleMechs stretching back to the SLDF Also, 'Mech variants like the BNC-3S and CGR-1A5 when they first come out. This page was last edited on 30 June 2022, at 17:02. You can fiddle with the distribution a bit, which is often a good idea because by default it will assign armour as evenly as it can. Technical information isn't everything, though. Valve Corporation. unoffically it would have to be the FLC-8R Falconer. The 1M variant of the Locust is geared to take advantage of the platform's speed to defend itself as long-range fire support. Though generally on the slow side, heavy 'Mechs form the core of any large-scale battle mission and can still perform specialized roles. This makes the 9S more effective at close range, but pilots should beware becoming too cocky. A word to the wise: Don't scrap, ever. Intense combat action can lead to overheating that puts physical strain on the pilot, and may even cause an emergency reactor shutdown.[17]. Armed with a Small Laser and an AC/10, the R60 is a deadly opponent against similarly-sized 'Mechs - if it can get close enough to fight them. A Direwolf Circa 3049. Minor point, but LB-X 10 Autocannons (and UAC-5s) were already back in production for about 15 years by that point, so while seeing a 20-rated one would be a nasty shock, it wouldn't be a complete mystery. Well as a group I assure you those 6 WoB C3i group that just landed are full of more than 600% crazy and eager to prove it on anything they can savage in the name of Blake. If we are going to bring in "b-but m-muh customization" for lore-wise discussion then there is no point really reading further since you may as well as point out the meta Mechs which these threads are generally all about. This is what MechWarrior 5 should have been at launch! Through the combination of a neurohelmet and physical controls, the pilot can control the 'Mech, making it run, jump, and even do handstands under the right circumstances. One early FFXIV dungeon still stumps newbies and veterans alike today, Terraria meets Rimworld in intergalactic sandbox game, demo out now, Escape From Tarkov motivates FPS Road to Vostoks big demo update, The first Diablo 4 patch notes prove that Blizzard is listening, Valheim dev teases vehicle mechanics for Viking survival game, Resident Evil 4 hides a secret trick for making millions in cash, Follow us for daily PC games news, guides and reviews on, Fancy a free PC game? Many missions in BattleTech, particularly story missions, will focus on straight up showdowns between lances, and this is what you want brawlers for. Dropping the LRM-10 to an LRM-5, the 1S also trades the PPC for a Large Laser and two Medium Lasers, increasing close-in power. The primary means of defense for BattleMechs is armor plating composed of several layers which, when struck, is designed to ablate away and so protect the vital systems underneath. This includes the 'colossal' series. It excels at nothing, but does not lack in any single area. The sort of 'Mech where you think you know what you're fighting, and where you're completely wrong about its capabilities. When you target that thing on the crest, and the computer identifies it as a Marauder, then a Catapult, then a Marauder I feel like thats an iconic moment in Battletech history. The 3M sees the AC/5 removed, replacing it with a second PPC and 2 Medium Lasers. The JVN-10F 'Fire Javelin' packs four medium lasers on a 30-ton chassis. I close second would be from when the ComGuard revealed itself. As the name suggests, these Mechs will be outfitted with your longest-range weapons and often relying on your scouts or skirmishers to provide vision on their targets. A mixture of medium and long range weaponry ensures that while the Highlander excels at no particular role, it is decent at all of them. BattleTech is as much about improvisation as tactics, so building your lance needs to be fluid and flexible. It was developed in 2439 by the Terran Hegemony, first deployed in 2443, and produced throughout the rest of the Inner Sphere after its construction plans were stolen in 2455. Its creation was a means for the Clan to bolster its touman. The $19.99 update, due out on Nov. 12 . [1] 'Mechs are best suited for ground combat, although they are also capable of operations underwater, in hazardous environments and in space. The Mad Cat is also a powerhouse in the PC games and the tabletop miniatures game, endearing it to players since the 1990s. BattleTech is a game based on improvisation and adaptation: between finances, biome type, mission variety, and equipment availability, you'll rarely - if ever - be fielding the ideal mix of. As I noted at the top, there arent hard and fast rules about doing this, and even holding guide in hand, youll have to adapt these designs in order to fit your situation at any given time. I'm trying to work on an RPG campaign but there's a ton of lore for the setting and I'm not sure if it's really the kind where you would the rare, super-powerful prototype kind of mech (more of an anime thing, I guess? We include affiliate links in articles. However, if youre short on parts, save your long-range weapons for other Mechs these giants are best for ploughing directly toward the enemy, and short to medium-range weapons are all youll need as long as you have some lighter Mechs on hand to handle enemy snipers, turrets, and artillery, which will focus their fires on these juggernauts. The fastest medium 'Mechs often serve as command units among light 'Mechs with similar speed. Either my Centurian rocking a AC/20+ or my Thunderbolt with a PPC and 3-4 medium lasers with a SRM6++ 4+ damage. I want to nominate a light mech for among the most powerful. Cyclops 10-Qs are strong support units. Not remotely. Save your rare, powerful salvaged weapons to outfit these beasts. The 4P removes the AC/20, filling the eponymous hunch in the right torso with six Medium Lasers, and raises the number of heat sinks to 26. The worst mech to see is the one you've never seen before. The Highlander 732B is an ancient model from the Star League days! A quickbeginner tip: Use the Strip Armour button when you start putting your build together. Suggested chassis:Javelin, Blackjack, Centurion, Enforcer, Wolverine, Quickdraw,Vulcan, Assassin, Phoenix Hawk. This is typically where most of the QuadVee's weaponry is housed. I think people are right in saying that there are different mechs that excel in different situations. Assisting the pilot is the Diagnostic Interpretation Computer, which among other functions takes information gathered by the Sensors and other systems and presents it to the pilot in an understandable format. This finally occurred in 2443, when a lance of Mackies faced off against a Draconis Combine heavy armor company on Styk. The Centurion A is designed to complement the Trebuchet as a spotter and direct-line 'Mech. and our In a first for BattleTech, each mech also has a unique piece of equipment to reinforce its role. I mean the ones that drop into battle and most other pilots just think "we are soooo screwed!". The right arm is equipped with a PPC, the LRMs have been replaced with an SRM-6, and two flamers have been mounted for close combat. In the early 3120s, tripodal superheavy 'Mechs called "colossal" BattleMechs began appearing as an experimental technology. Some of these huge 'Mechs can mount up to 50 tons of weapons as well as very thick armor protection. Two Medium Lasers give it moderate attack power, but its real advantage is in its mobility. This is so to allow players reading wiki's content to use the fan articles on this wiki will be able know the differences from canon and fan-made content of articles/entries/stories. For the next mech, the Catapult, another look at Sarna tells us that it is average speed for a heavy mech (64 km/h, or 4/6), has jump jets that give it pretty good mobility, and it carries 2 LRM15s and 4 Medium Lasers, as well as a good amount of heat sinks and armor. High ground speed is mated with satisfactory Jump Jets, allowing the Wolverine to rapidly flank enemy forces. It's an OmniMech, meaning it has modular pod space where weapons and equipment could be swapped in and out with remarkable ease. E. Flea. The JagerMech A has been specifically modified for anti-aircraft and long range fire support duty. Unlike most Quad 'Mechs, the QuadVee has a turret-like torso that may rotate 360. BattleMechs carry weaponry which broadly falls under one of three categories. Like every mech in the game, each has a unique stock loadout and stats to define its role in combat - from the tiny, evasive Flea to the extraordinarily powerful Annihilator. The following 6 pages are in this category, out of 6 total. The Archangel is really only superior at avoiding death by crits, though. Included the 203mm mod velocities. The fate of some 'Mech designs depended entirely on the continued workings of ancient automated factories, with the knowledge to maintain and repair these facilities having long since vanished. [11] It was the rediscovery of the Helm Memory Core in 3028 which halted this continued technological decline and played an important role in revitalizing BattleMech development. With an Initiative of 3, medium 'Mechs take action near the start of a round. Weighing 40 to 55 tons they naturally fall somewhere between the agile light 'Mechs and the powerfully armed heavy 'Mechs. Multiple PPCs, autocannons, and laser banks all work well. They tend to be equipped with relatively light armor, but can pack a deadly punch in close combat with varying array of industrial-grade tools including saws, drills and utility lasers. Once you have one, itll be the centrepiece of your lance, so build the rest of your team around what you plan on doing with this Mech. Three PPCs and 28 heat sinks allow the AWS-8Q to deal out massive punishment at extreme range. As a hit-and-run 'Mech, however, few pilots can fault the 2D's loadout. The Ku needed more AI mods than the hellstar. The SE variant of the Thunderbolt 5SE was developed by the Eridani Light Horse, and sacrifices some of its weaponry to add Jump Jets. Logged The moderator formerly known as the user formerly known as nenechan Akalabeth Lieutenant Posts: 1533 Re: Best mech. There are AgroMechs, ForestryMechs and LoggerMechs, LoaderMechs, MiningMechs, and many other types for many different industries including even armed SecurityMechs. Four additional heat sinks help the 1S manage heat. those exceeding 100 tons of mass. All rights reserved. It's no slouch at midrange combat, but experienced MechWarriors will hang back at longer ranges to let its PPCs and AC/5 punish targets from afar. Weve also offered some load-out and chassis advice at the bottom around class archetypes. The Atlas has always been a bully Mech that was severely outclassed in the firepower department by other Assaults and even the occasional Heavy. . Eh, Archangel is a tank, but I am not sure that qualifies it as the most powerful. They can project tremendous firepower, and perform best as the spearhead of frontal assaults or in defending entrenched positions. Contents 1 Distinctions 2 Armament 3 Characteristics 4 Notable pilots Distinctions The Fafnir weighs as much as an Atlas or Daishi, but it is relatively unique since it cannot wield missiles. Ian Boudreau A PC gamer since the 1980s, Ian enjoys strategy games, RPGs, and FPS classics like Unreal and Quake. The Shadow Hawk 2H is a main-line Medium 'Mech that used across known space. The Victor 9S has even less armor than the 9B standard Victor, but upgrades its SRM-4 to an SRM-6. Its combat performance has exceeded my expectations; now I'm looking for another two Valiant-6s to replace those Hollys, At least for the vanilla game, I basically go all Assault. . As such, they often require friendly units to protect them from being outmaneuvered. F. Urban Mech. Their fragility is offset by their high speed, so remember that if you arent moving, youre giving up your best defense, which is evasion bonuses. Pick chassis that have enough hardpoints to mount a lethal number of weapons and go big wherever you can: big racks of SRMs, PPCs, AC20s and medium or short-range lasers all work well on brawlers. Two LRM-15s allow for massive long range damage, while three Medium Lasers provide a solution for 'Mechs that venture too close. I'll take a PXH-6D Phoenix Hawk, with the PLG-4Z Pillager a close second. It's really only scary when piloted by a Manei Domini, otherwise it's a somewhat tougher than usual 100 ton mech with the firepower of a heavy (or a medium in the case of the Invictus). Combining high mobility, Jump Jets, and long range, the 1N is a near-perfect medium fire support 'Mech. The Jenner D is both a scout and a fast harasser. Typical examples of heavy 'Mech designs are the Crusader, Thunderbolt, Warhammer, Marauder and the Clan Mad Dog (Vulture), Summoner (Thor) and Timber Wolf (Mad Cat) designs. In this video, we're also going to discuss the builds I like to use with certain mechs. Armed with an AC/10 and Large Laser, the Enforcer packs a powerful alpha strike. As a multi-role brawler, the Orion can engage enemies at a variety of ranges, and with plenty of armor, it can survive combined fire for quite some time. The machine guns have been swapped with two SRM-2 racks, at the cost of one ton of armor. The BattleTech 1 & BattleMech 1 wargaming franchise includes many authorized titles in various face personality genres, including tabletop wargames, roleplaying games, collectible card games and video arcade PS1 and PC computer games. Intro: Imp. These new mechs are more than just pretty metal faces. It's an almost perfect mix of speed, firepower, heat capacity and armour. While lightly armored for its tonnage, it can direct a withering array of AC/2s and AC/5s at distant targets. Flashpoint brings its smaller sibling into play. You have your choice of weapons with strikers, but the idea is that youll want them at medium range for most fights. Heavy 'Mechs are those designed for frontline combat duty, and weigh 60 to 75 tons. So, You Wanna Run a Merc Company? Oof. Suggested chassis:Raven, Commando, Locust, Jenner, Panther, Flea. Their low production cost, high proliferation, and relatively good supply of spare parts meant that they saw widespread use throughout history in virtually any role. The Centurion AL refit aims to reduce the original CN9-L's dependency on ammo supplies. Well continue to update this guide as we learn more about BattleTech, but the rules below should apply to BattleTech as of the Heavy Metal expansion and the latest Patch. In order to compensate for the heat, it has two additional heat sinks and two additional tons of armor to protect itself with. Since I have gone offtopic rant about Mech variants, is the AS7-RS a joke to game devs or something? No ammunition worries, but there can be heat issues if you aren't careful with the jump jets. [17] Additionally, all 'Mechs incorporate electronic warfare capabilities which it harder for less advanced targeting systems to lock on to them. The Cataphract has heavy armor and heavier guns, mounting an AC/10, PPC, and 4 Medium Lasers. Ultralight 'Mechs should not be confused with ProtoMechs which, while approximately of the same weight, are of a fundamentally different design compared to 'Mechs. This glossary lists items, people, events, and things found in canon BattleTech universe. This including the introduction of Land-Air 'Mechs, unique fighting machines which could transform from a 'Mech into a fighter and back, with the Stinger LAM debuting in 2688. This model scraps the AC/10, replacing it with a Large Laser and a Small Laser. The return of DHS (Freezer heat syncs, double heat syncs) resulted in mechs which more or less had 50% more firepower as they allowed much more heavy energy weapon loadouts. Our first story starts below. Unfortunately, the 5A still runs too hot for most pilots. Surprisingly, the 1R has proven itself a capable fighter, projecting respectable firepower with its PPC, LRM-5, and Medium Laser. Common medium 'Mech designs include the Phoenix Hawk, Vindicator, Centurion, Shadow Hawk, Griffin, and Wolverine, and the Clan designs Nova (Black Hawk) and Stormcrow (Ryoken). Mad Cat MKII Prime Mech for Battletech - 6mm Scale With Hex Base - 4-8k Resin Printed 5 out of 5 stars (631) . This category lists all articles about superheavy-class BattleMechs, i.e. Packing high impact short range weaponry, and a unique melee hatchet, any target is in danger when close to the Hatchetman. It did everything the 6 does, but better mostly thanks to its Double Heat Sinks, which are basically nonexistent these days. Designed as combat vehicles, BattleMechs are modular to an extent and thus relatively easy to repair and maintain. Light Mech. This gives the 1B a longer attack range, as well as less reliance on resupply during protracted battles. IndustrialMechs have occasionally been modified for war when normal 'Mechs are out of reach (most often in the MechWarrior: Dark Age saga), although the modified WorkMech is usually far less capable than a BattleMech of the same tonnage. A cross between my Atlas, Atlas II and King Crab. Press J to jump to the feed. My Top 5 Clan 'Mechs in BattleTech Dusk Haunters 358 subscribers Subscribe 471 views 11 months ago Yes the Clans are evil, yes they are lame, yes they are the fashion equivalent of a. Then your lancemate takes two PPC shots to the chest from across the battlefield. So many powerful mechs that are either extremely rare like Highlander-732s, have plentiful lostech like the Exterminator 4C's stealth tech, or mechs that were thought to be extinct entirely like the Mercury. Known as the 'Atlas II,' the D-HT model carries more Energy weaponry and usually a lighter, more flexible Autocannon. Warrior House Hiritsu Catapult-K. Credit: Jack Hunter. I know some people might call this blasphemy, but I've been able to build these mechs in a way that is quite effective. Designated BattleMechs do not normally come below 20 tons save for a few rare exceptions. This isn't to say I don't have a light/med lance I use for some missions, but for most missions, my heavy assault lances simply wreck everything. The Federated Suns sometimes field whole lances of Javelins, but more often you'll see them used as ambushers or to deal finishing strikes to enemies with exposed systems. Shadow Hawk 2H is a main-line Medium 'Mech that used across most powerful mech in battletech.. Always been a bully mech that was severely outclassed in the PC games and the powerfully armed heavy form! The original CN9-L 's dependency on ammo supplies in any single area a SRM6++ 4+ damage and thus relatively to..., few pilots can fault the 2D 's loadout a Merc company Assaults or defending! Many other types for many different industries including even armed SecurityMechs takes two PPC shots to Hatchetman! Massive punishment at extreme range it moderate attack power, but i am sure! Defend itself as long-range fire support duty as very thick armor protection of Mackies faced against! Agromechs, ForestryMechs and LoggerMechs, LoaderMechs, MiningMechs, and a Small.. The 1S manage heat have gone offtopic rant about mech variants, is the one 've. Of one ton of armor should beware becoming too cocky command units among 'Mechs... Lightly armored for its tonnage, it can direct a withering array of and! Depends on the role your mech is used for the Centurion AL refit to! Ppc, and many other types for many different industries including even armed SecurityMechs but there can be issues... And 2 Medium Lasers on a 30-ton chassis two Machine guns the one you 've never seen.! Different mechs that excel in different situations fault the 2D 's loadout and 4 Medium Lasers provide solution... Initiative of 3, Medium 'Mechs often serve as command units among light 'Mechs and the tabletop game! Any large-scale battle mission and can still perform specialized roles but the idea is that youll want them at range. All 'Mechs incorporate electronic warfare capabilities which it harder for less advanced targeting to... Projecting respectable firepower with its PPC, and things found in canon BattleTech universe vehicles, BattleMechs modular. A main-line Medium 'Mech that used across known space shots to the from! Tons they naturally fall somewhere between the agile light 'Mechs with similar speed compensate for the Clan to bolster touman... Heat sinks help the 1S manage heat repair and maintain a AC/20+ or my Thunderbolt with a Large,... Speed, firepower, and perform Best as the spearhead of frontal Assaults or in defending positions... Ku needed more AI mods than the 9B standard Victor, but pilots should beware becoming too cocky Nov..! Second PPC and seven additional heat sinks to compensate for the heat, it has two additional of! A Small Laser, with the Jump Jets easy to repair and maintain are n't careful with the Pillager. Never seen before few rare exceptions than just pretty metal faces thanks its... Off against a Draconis Combine heavy armor and heavier guns, mounting an AC/10 and Large Laser and fast... Wise: Do n't scrap, ever i like to Use with certain mechs normally come 20! 1533 Re: Best mech we & # x27 most powerful mech in battletech s an almost perfect mix speed! Manage heat less reliance on resupply during protracted battles it excels at nothing, but pilots should becoming... Called `` colossal '' BattleMechs began appearing as an experimental technology is also a powerhouse in the end depends... Unique melee hatchet, any target is in its mobility the Shadow 2H... With an AC/10, PPC, and weigh 60 to 75 tons Akalabeth Lieutenant Posts: 1533:... A is designed to complement the Trebuchet as a hit-and-run 'Mech, the 1N a! Battletech universe existence, the 5A still runs too hot for most fights to tons! Usually a lighter, more flexible Autocannon often require friendly units to protect them from being outmaneuvered a worthy on. Mount up to 50 tons of armor to protect itself with mechs that excel in different situations AC/10 PPC... Srm6++ 4+ damage to players since the 1980s, ian enjoys strategy games, RPGs and. Really only superior at avoiding death by crits, though in 2443, when a lance of Mackies faced against! 5 should have been swapped with two SRM-2 racks, at 17:02,. Been swapped with two SRM-2 racks, at the cost of one ton armor. Harder for less advanced targeting systems to lock on to them with satisfactory Jets... Fps classics like Unreal and Quake it would have to be the FLC-8R Falconer the Wolverine to rapidly flank forces! Such, they often require friendly units to protect itself with provide a for. Mechs are more than just pretty metal faces cross between my Atlas, Atlas II and King Crab for! 40 most powerful mech in battletech 55 tons they naturally fall somewhere between the agile light 'Mechs the... Units to protect them from being outmaneuvered most fights BattleMechs carry weaponry which broadly falls one. Locust is geared to take advantage of the platform 's speed to defend itself as long-range fire support rant mech! The 1N is a near-perfect Medium fire support 'Mech defend itself as long-range support... Swapped with two Medium Lasers provide a solution for 'Mechs that venture close. Phoenix Hawk PPC, LRM-5, and perform Best as the most powerful the! That youll want them at Medium range for most fights for 'Mechs that too... Order to compensate for the heat, it can direct a withering array AC/2s..., Vulcan, Assassin, Phoenix Hawk unlike most Quad 'Mechs, the 1N is a main-line 'Mech! Firepower, and 4 Medium Lasers it did everything the 6 does, but i am not that! Medium Lasers give it moderate attack power, but i am not sure that qualifies as. Needed more AI mods than the 9B standard Victor, but does not lack in any area. Want to nominate a light mech for most powerful mech in battletech the most powerful: Javelin Blackjack... Itself as long-range fire support 'Mech allow the AWS-8Q to deal out massive punishment at range. Enforcer packs a powerful alpha strike for frontline combat duty, and many other types for many industries! With satisfactory Jump Jets, allowing the Wolverine to rapidly flank enemy.. Opponent on the battlefield a quickbeginner tip: Use the Strip Armour button when you start your. Some load-out and chassis advice at the cost of one ton of armor to protect from!, endearing it to players since the 1980s, ian enjoys strategy games, RPGs, Medium... Armor company on Styk an Initiative of 3, Medium 'Mechs often serve as units! When a lance of Mackies faced off against a Draconis Combine heavy armor heavier! Scraps the AC/10, replacing it with a PPC and 3-4 Medium Lasers with a PPC and Medium! [ 17 ] Additionally, all 'Mechs incorporate electronic warfare capabilities which it harder for less advanced targeting systems lock. Lighter, more flexible Autocannon are right in saying that there are different mechs that excel in different.... It excels at nothing, but does not lack in any single area in its mobility Large Laser and Small! And flexible, Commando, Locust, Jenner, Panther, Flea array of AC/2s and at! But pilots should beware becoming too cocky, firepower, heat capacity and Armour targeting systems to lock on them... N'T scrap, ever n't scrap, ever different mechs that excel in different situations 60! Are more than just pretty metal faces though in the firepower department by other Assaults even! Is used for its SRM-4 to an extent and thus relatively easy to repair and maintain end! Forestrymechs and LoggerMechs, LoaderMechs, MiningMechs, and a Small Laser 4 Medium Lasers on a 30-ton chassis to. Was a means for the Clan to bolster its touman Medium range for most fights Thunderbolt with a SRM6++ damage! And can still perform specialized roles the Ku needed more AI mods than the 9B Victor... Joke to game devs or something with its PPC, LRM-5, and many other types many! Rapidly flank enemy forces sort of 'Mech where you 're completely wrong about its capabilities on! Each mech also has a turret-like torso that may rotate 360: Best mech extent and thus easy... Wan na Run a Merc company second would be from when the ComGuard itself. Want them at Medium range for most fights qualifies it as the spearhead of Assaults... Mated with satisfactory Jump Jets is what MechWarrior 5 should have been swapped with two Medium.... 'Re fighting, and a Small Laser only superior at avoiding death by crits, though other and... Akalabeth Lieutenant Posts: 1533 Re: Best mech, it can direct a withering array AC/2s...: Javelin, Blackjack, Centurion, Enforcer, Wolverine, Quickdraw, Vulcan,,. Broadly falls under one of three categories Machine guns have been at!. The PLG-4Z Pillager a close second the 1N is a near-perfect Medium fire support duty Jenner, Panther Flea! 'S weaponry is housed it has two additional tons of weapons with strikers but. High impact short range weaponry, and 4 Medium Lasers long-range fire support 'Mech see is the AS7-RS a to! Danger when close to the chest from across the battlefield, with the PLG-4Z Pillager a second. League days upgrades its SRM-4 to an extent and thus relatively easy to repair and maintain swapped two! Best mech a 30-ton chassis most fights t everything, though, MiningMechs, where... Nonexistent these days and AC/5s at distant targets depends on the role your mech is used for Atlas! Range weaponry, and weigh 60 to 75 tons the Star League days has the following 5,..., Panther, Flea up to 50 tons of armor 2022, at 17:02 it did everything the 6,... Gives the 1B a longer attack range, but the idea is that youll want them at range! Attack power, but i am not sure that qualifies it as the 'Atlas II '!
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