The following spells are added to the warlock spell list for you. The Grand Crystal lets you choose from an expanded list of spells when you learn a warlock spell. The origins of Krampus are shrouded in mystery, with stories of the creature stretching back hundreds or even thousands of years, if not more. Your patron will undoubtedly outlive you. From there, he managed to make the leap to godhood. As an action, choose a 5-foot square that you can see within 30 feet of you. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. This eldritch blast is warped by your patron. You must complete a long rest before merging your consciousness with your grimoire again. An important part of the Greyhawk setting on the planet Oerth is the Circle of Eight. The Great Tree allow you to choose from an extended list of spells when you learn a warlock spell. Whenever you cast this spell, you can modify it in one of the following ways: Once you modify this spell, you cant do so again until you finish a long rest. A Titans Gaze Warlock is a unique spellcaster, as it draws its power from ShulKhatta the Sky titan that lurks above the world. Once you use this feature, you can't do so again until you finish a short or long rest. Your direct spiritual connection with your patron allows it to possess you when you request its intervention. It's for Archwizard Karsus - otherwise known as Karsus the Mad - from Forgotten Realms lore. The tarrasque is the most terrible creature known to inhabit the Prime Material Plane. Beginning at 10th level, your knowledge of the future allows you to exploit some of the rules of spacetime. The fate of death awaits everyone, and when it beckons, no one can refuse its call. There are those wizards in D&D history who stand above all others. Adjective(s) You automatically stand up, and your hit points are restored to be half of your maximum. Karthus creates a blast of magic, dealing 45 / 62.5 / 80 / 97.5 / 115 (+35% of ability power) magic damage. Starting at 14th level, you may target a creature that failed its saving throw against your Death's Mark ability that can see you. Through it all, Karsus felt no sorrow, no remorse - only a grim sense of bemusement at mortal foolishness in the face of the inevitable. In addition, you are immune to being charmed or frightened. Each of the beams change into healing blasts of energy. RELATED: 15 Best Wizard Spells In D&D 5e, Ranked. Finally, whenever you deal damage, you may choose to deal an additional amount of fire damage equal to your Charisma modifier. If the illithid and its half-breeds defeat the Treasure: eyes of the eagle, ioun stones (pink and PCs, they then absorb the coalescence of scorn with the green, dusty rose), potion of cure moderate wounds. The target is instantly hurled up to 120 feet in a direction of your choice. Additionally, your patron has granted you a potent weapon to slay its rivals: your eldritch blast is unaffected by areas of antimagic generated by the antimagic field spell, or a monster's ability such as a beholder's antimagic cone. Your patron is able to transport other versions of yourself to aid you in battle. After casting the spell, you can move up to 10 feet for each hit. A common fate for powerful wizards is that they begin to fear mortality, leading them to cross more and more moral lines to keep themselves and their power alive. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. At 14th level, when you deal damage to a creature, you can roll a d100. [18], Folly of excessive arrogance and ambition, endless hubris, Ah, yes. Knowing this, though, allows you to temporarily turn things heavily in your favor, though it runs great risk of offending the other players or even the DM. Despite this, Raistlin Majere's sheer power allows him to compete against some of the setting's most acclaimed wizards. Occasionally, one of the voices in your head becomes clearer and will impart knowledge you may not have known yet. This feature extends to all warlock class features and invocations that use Charisma. Far more stable and reliable partners can be found in the towering, ancient trees of the Feywild, whose roots reach back to the ancient past, and whose branches span to the end of time. Psychopomps allow you to choose from an extended list of spells when you learn a warlock spell. For some reason, this vestige had a strange enmity toward Amon. RELATED: 8 Best Builds For Wizards In D&D. Your patron is that in the most materialistic sense of the word. On a result of a 1, you take half damage from the effect. In the cutthroat world of business, your mind is the ultimate weapon. with them. Some are outright villains. You have advantage on saving throws against being charmed or frightened. You regain the ability to use this feature after a long rest. Youre able to tap into a portion of your patrons wealth. Raistlin's more than proven his strength by involving himself in the affairs of his setting's gods. It worked, in part. At 10th level, your patron protects you from all the things that go bump in the dark. Karsus was able to slip away between expeditions into the woods and make his way. The heat inside you makes you bold in the face of danger. However, once the spell is complete, any and all aspects of reality the chosen god managed and had power over are no longer managed and stop functioning, similar to how the Weave broke when Karsus first cast this spell. When you make an ability check, attack roll, or saving throw, you can choose to add your Charisma modifier to the roll. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the cat's shape and size. The shadow raven that keeps them company is a physical connection to the god of death. By 14th level, you are more machine than man. Dire Wood, High ForestFormerly: Karsus Enclave, Netheril Another part of your goal as a Player Character is to complete the story the DM is crafting with you; there's an overarching plot, and your role in it is pivotal. All they see is your unwavering loyalty. They are powerful, violent, and terrifying beyond measure. You gain proficiency in Athletics, and climbing and swimming do not cost extra movement for you. On subsequent turns, you can use an action to deal 5d10 psychic damage to the target. Your goal, as a Player Character, is to succeed, and hopefully look as impressive as possible while doing it. When he spoke, the pool fountained upwards, its height varying on the volume of his voice. Your dread die changes when you reach certain levels in this class. I have some homebrew spells for levels above 9th ported back from earlier editions, but I'm still working those out, so for right now, I want to ask how 1) the fact that it gives him four 9th-level spell slots and 2) the fact that it means he can upcast lower-level spells to levels above 9th will affect combat. From time to time, the Raven Queen's gaze lingers on a mortal soul who's courage and devotion sparks her cold heart. When you reach 6th level, you can briefly blink out of existence when you are in harm's way. Officially Ioulaum and Karsus are the highest-level casters in recorded history, tied at 41. You can only apply one effect to each creature you hit with eldritch blast. Good luck! You can offer an earthly sacrifice to your spiritual guide in exchange for its blessings and wisdom. You can unleash the terror of your patron's many voices onto a creature. The Puppeteer lets you choose from an expanded list of spells when you learn a warlock spell. This does not negate other effects that might accompany the damage. If this spell effects multiple creatures, the effect is ended for all creatures affected. An esoteric order of mystic spellcasters who follow the Spirit of Halloween, the trickster god Samhain Jack. At 10th level, once per day, following a short or long rest, you and any allies in your party gain temporary HP equal to your warlock level + your Charisma modifier. Your grimoire contains and dispels the magic, ending the spell. Emperor Duulket Ariakas is one of Dragonlance's most dangerous villains. During this duration, you move at half speed and gain resistance to all Bludgeoning, Piercing, and Slashing damage. If you lose the talisman, you can perform a 1-hour ceremony to receive a replacement from your spiritual guide. Whenever you or a friendly creature within your aura must make a saving throw while you are conscious, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You just know that you were at the wrong place at the wrong time, and your mind was ripe for the taking. According to DMG P. This staff has 10 Charges. This works as the spell Greater invisibility, and lasts for up to 5 minutes, however it does not require concentration. They arent a hivemind; theyre too disjointed to be one. As an action, choose a single creature within 60 ft of you that you can see. In addition, once per day you can cast the spell Control weather. Once you use this feature, you can't do so again until you finish a long rest. This spell does not count as a concentration spell for the purpose of casting the spell scrying, and both can be active at once for you. The target must succeed at a Charisma saving throw or drop to 0 hp. There are, however, documented cases of beholders empowering a minion to do their bidding, typically, to assassinate a rival beholder or to commit some atrocity in the beholder's name. The die becomes a d6 at 6th level, and a d8 at 14th level. Doesn't mean it can't be cast of course, you could make it a prolonged ritual so that the PCs have time to stop it. As a point of fact, the being controlling you is a Player; you are a Player Character. Be warned, though: the DM is capricious, and may revoke this ability when he feels that it is not appropriate. Starting at 6th level, your grimoire is capable of drawing in and negating harmful magical effects. This is awesome! 2010.03.03 07:43 meinsla A community for 2D & 3D RPG Making, Sprite design, and miscellaneous game making. While charmed, it grants you favours and gifts it would offer to a close friend. This version of yourself shares your stats and has the same equipment as you do, but it can't use this feature and it doesn't have any magic items you have. The primary caster takes on the full power, features, abilities and spells of that god, in effect replacing the chosen god by becoming . Sex Until the beginning of your next turn, you cannot take reactions, ignore difficult terrain, and are resistant to bludgeoning, piercing, and slashing damage. When you reach 10th level, you learn to alter your spellcasting in a number of ways, both to hide it from your foes (or audience) and to expand your magical repertoire. Ideals encompass everything from your life goals to your core belief system. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. Your main method of communication with the spirits around you, as well as your spiritual guide, is through embedded practices of intense song and dance. An unused parallel die expires when you finish a short or long rest. Arcane Focus. At 14th level, you gain the ability to change your form like that of your master. NEXT: 10 Ways DMs Can Make Their D&D Games More Immersive. They were mostly based at Karse until its abandonment. Starting at 10th level, you can cast Conjure Elemental with the following adjustments. Whether through actions or deeds, this Ancient Dragon has seemed you to be worthy of its powerful gifts. Fizban the Fabulous is a wizard from the Dragonlance setting. You can stretch your arms and legs up to 5 feet beyond their normal length, allowing you to interact with distant objects or creatures, and your melee weapon attacks have the Reach property. A creature can repeat the saving throw at the end of each of its turns or when damaged, ending the effect on itself on a success. Nevertheless, this led him to abandon his family's worship of the Undying Light, and dedicate his life to the Raven Queen. Elminster has saved the Forgotten Realms from desolation or destruction on several occasions, and his name is known across his entire world. The Circle of Eight is an immensely capable cabal of wizards primarily composed of creator Gary Gygax's former characters who hold great influence over the world. You can cast that spell once at its minimum level without using a spell slot, but cannot cast it otherwise, until you finish a long rest. While all warlocks are skilled in the art of magic, very few are what most people would consider magicians, skilled in the arts of physical illusion, sleight of hand, and showmanship. How did no one comment on this?! Once you use this feature, you may not do so again until you complete a short or long rest. Each creature hit by the beam has its movement speed reduced by 10 feet until the end of its next turn. Whenever you cast Hex, you can force the target to make a charisma saving throw. As an action, choose an object or creature of Huge size or smaller that you can see within 60 feet of you. Your pact may have been made as a deal to bring you back to life, as a servant of your patron, or perhaps it was to prevent the death of a loved one, kept alive only by your patron delaying the inevitable. However, some ravenkin are recent converts to her faith, unsure of what they have done to warrant such a gift. The DC for this check equals 8 + the spells level. [17], In the 1372DR, an adventurer met Karsus in a hell created by a book in the Great Library of the risen Netherese city of Undrentide. When you cast mage hand, you can make the spectral hand invisible. Pantheon Fiends. Once you use this feature, you can't use it again until you finish a long rest. When your enemies look into your eyes they see only death. Vecna instead became a lich. While there aren't the same kind of statistics published for Mordenkainen in 5e as there have been in previous editions, some of the interesting lore still applies, I think. However, Mordenkainen's commitment to neutrality prevents him from solving every problem in every setting. This spell is a warlock spell for you, and it doesn't count against the number of warlock spells you know. Your guide can't help but make sarcastic remarks at every opportunity available and it's starting to get on your nerves. This feature does not actually cause you to move. In addition, once on each of your turns, you can add a d4 whenever you fail an ability check, attack roll, or saving throw, but only if you are the wearer. You must finish a long rest before you can use this reaction again. Beginning at 10th level, your patrons unnerving self-assurance begins to rub off on you. In addition, each creature within 10 feet of the line but not in it must succeed on a Constitution saving throw or be pulled toward the line until the creature is in its area. As an action, you can Wild Shape (as the druid class feature) into the form of a wolf, a bat, or a rat. Starting at 1st level you learn the Hex spell if you did not know it already. You can do so after seeing the roll, but before knowing whether it succeeds or fails. You can add your charisma modifier to your initiative rolls. Starting at 6th level, on any occasion that you attempt an attack roll, skill check, or saving throw and it fails, you may re-roll that check; you must take the results of the re-roll. These additional effects last until the target dies, you die, you are incapacitated, or you move the Hex to a new target. Deep in caverns or in the astral plane, crystals lie throughout the world as objects of beauty and radiance, and for spellcasters, items of power. Starting at 14th level, you are able to break the barrier between your plane and the Elemental Chaos, the heart of the Elemental Planes. Also I would let him cast 2 Leveled spells a turn. "Your life is but one of many threads in existences tapestry. This cannot make instantaneous spells last 1 minute. Lastly, once per day when you finish a short rest, you can recover a spell granted to you by an invocation which normally recovers on a long rest. Once you use this component, you must finish a short or long rest before you can use it again. You have made a pact with a being that you share a significant fondness with. As an action, you can choose one creature within 60 feet of yourself that is not immune to being charmed, and force them to succeed on a Wisdom saving throw, or become consumed with a single emotion you choose from the options below for the next minute. You may use this ability a number of times per long rest equal to your charisma modifier (Min 1). In addition you gain immunity to fire. At levels 9, 12, and 15, when you learn when you learn new eldritch invocations, you may choose to gain a new component instead. There was little passion in his killing, and no pity. You learn a language of your choice (except secret languages), usually Deep Speech, Aklo, or another language appropriate to the nature of your parasite. In Forgotten Realms lore, this made him the most powerful spellcaster who ever lived. Demigod Starting at 6th level, you constantly perceive enemies in all directions, just as your patron does. At 10th level, you gain expertise in Stealth and Perception. Starting at 10th level, your patron's dreadful stare suffuses all the spells that you cast. Once you use this feature, you can't do so again until the end of a long rest. Similar to the Psychopomp Patron, the Mortem Patron is a true avatar of death, lording over the Psychopomps and Shinigami. Many of these crystals possess enough power that it has granted you some magic of your own, allowing you to use magic via refraction just as it has. He's even served as the final antagonist of Critical Role's first campaign. Your patron is able to observe and influence other people through you. Death is the threshold all must cross to meet their final destiny. He ruled over an enclave, a floating city created from an overturned mountain using the strongest spells the multiverse had ever seen, and blazed new paths into the arcane arts- such was his power that modern wizards almost universally pale in comparison with the one dubbed The . It holds no fear for Karsus beyond the concern that it would cause him to miss opportunities to serve the Raven Queen. Also have him have up Globe of Invulnerability, at a higher level of course, so he can't be effected by 8th level or lower spells, just so the spellcasters have to get rid of it eventually. By at 6th level, you have a knack for cartoon violence. 14th-level Artificial Intelligence feature. You have surgically implanted yourself with the Heart of the Machine, a device of immense power that constantly bombards your body and mind with arcane energy and forbidden knowledge. At 6th level, you gain the ability to embed or attach magitech components to yourself. Your patron has trained you to be a ruthless negotiator. Alignment: Chaotic neutral. This spell counts as a warlock spell for you. You gain a special talisman made of your own spiritual energy. Because of your new visage, you also possess advantage on intimidation checks. Despite this, wizards have historically ranked as one of the most powerful options available in many versions of the game. You gain proficiency with medium armor, shields, and martial weapons. In Toontown, the laws of space and time take a wrong turn and dive straight off a cliff; its an eternity of loony hijinks, a torrent of silliness, a plane that despises seriousness. The alternate self is loyal only to you. Starting at 1st level, your pact allows you to prepare a spell for later usage. You understand that your entire reality is pencil marks on a paper and that every action is determined by a roll of some dice. This antimagic field moves with you. From great heroes to unstoppable villains, and everything in between, there are several powerful wizards in D&D history who stand above all others. You can use this feature a number of times equal to half the number of known invocations (rounded up) and regain expended uses at the end of a long rest. When you cast this cantrip, you can ignore all verbal, somatic, and material components (the target must still perform them). It also loses concentration to maintain spells or effects. You regain all uses on a short or long rest. When you cast a spell of 1st-level or higher that requires a spell attack roll, roll a d10. You roll on the Patrons Will table to see how the cantrip is modified before making the attack roll, but after declaring your intention to cast the spell. You can have only one humanoid under the effect of this feature at a time, and you cant use this feature again until you finish a long rest. Your legs have been infused with magitech components, allowing you to run longer and faster. You then revert to your normal form unless you expend another use of this feature. Class: 41st-level arcanist (mentalist) Hit Points: 74. Finally, you have resistance to the damage type associated with your patrons draconic ancestry. Your battlefist now deals 1d10 damage, is magic, and you gain a +1 bonus to attack and damage rolls you make using it. At 6th level, you can re-roll an ability check, saving throw, or attack roll. He had to pull some strings and con his family into pulling others. This leads to them becoming D&D's iconic lich. At 6th level, you are able to sustain yourself on the life of other creatures. This is regained when you finish a long rest. They desire to become true masters of the night, and, eventually, vampires in their own right. Aspects/Aliases When you reach 6th level, if you would lose your concentration on a spell before its duration ends, or if a spell you cast is dispelled, you can use your reaction to maintain concentration on the spell or prevent its dispelling. Design Note: This page was created using the Epic magic (10th+ level magic) Variant Rule. Warlocks of the Wild Guardian often work alongside druids, fey knights, and other wild beasts in the defence of the wilderness. The wearer of your talisman can use your Soul Talisman feature an unlimited number of times without expending any uses of the feature, but only once on each of its turns. In addition, when you cast a cantrip from your implant, you can add your Intelligence modifier to one damage roll of the cantrip (minimum of +1 damage). Though the fates of Karsus, the Emissaries, and Quentin are unknown, Julia the Phoenix survived, and was next seen years later as the archmage of Emperor Rurik's Empire-in-Exile. Fusion? When a creature you can see makes an attack roll against you, you can use your reaction to force it to make a Wisdom saving throw. Once you cause an attack to miss using this ability, you cant use it again until you finish a short or long rest. Starting at 10th level if a creature that is affected by your Death's Mark feature is at half their maximum hit points or less, all of your attack rolls against them have advantage. At 6th level, your future self prepares you for unexpected attacks. Your patrons wealth buys you into previously unknown secrets. You have resistance to psychic damage. You ignore this benefit if you already have a feature, like Extra Attack, that lets you attack more than once when you take the Attack action on your turn. Beings of the Plane of Earth are rigid, stern and stalwart. From the cloudy depths of the Ethereal Plane to the far reaches of wildspace, if a market exists, your patrons influence does too, always looking to make a profit. Home You can use Karsus Dream as an arcane focus. LG NG CG LN N CN LE NE CE At 6th level, if a creature is frightened by you it takes psychic damage at the start of each of their turns equal to your charisma modifier. You have alchemically infused your skin with adamantine fibers that toughen on command. You can revert to your normal form earlier by using a bonus action on your turn. You dont expend a spell slot when casting the spell. And that trees roots are intertwined with The Nether Scrolls (in tree form), keeping him sealed away. Starting at 10th level, your dealings with the arcane give you a measure of protection from spells. You are immune to bludgeoning, piercing, and slashing damage from nonmagical attacks. Transmute. A patron of the Plane of Air inspires freedom, quickness and at times anarchy. When you take bludgeoning, piercing, or slashing damage while you are standing, you can use your reaction to halve the damage taken and also be knocked prone, as you are either squashed flat, deflated like a balloon, or momentarily chopped in half. Undarl Dragonrider is one of the most powerful magelords to ever live. While this ability is active, you gain advantage on bluff checks, and to creatures that are of one of the types listed above, you also gain advantage on Diplomacy checks, even if the creature is mindless. Result of dropping to 0 hit points: 74 warlocks of the future allows to... Learn the Hex spell if you revert as a point of fact the! Of protection from spells, Folly of excessive arrogance and ambition, endless hubris, Ah,.! Deal an additional amount of fire damage equal to your Charisma modifier to spiritual! The night, and martial weapons make their D & D 's iconic lich miss! Of 1st-level or higher that requires a spell for you bonus action on your turn powerful gifts spiritual! A point of fact, the being controlling you is a warlock spell you the. Succeed, and Slashing damage spell of 1st-level or higher that requires a spell for you you have a. Is a Player Character, is to succeed, and Slashing damage from the Dragonlance setting to. At 41 pact allows you to run longer and faster instantly hurled up to 5 minutes, it... They were mostly based at Karse until its abandonment can use it again until you complete a or... Ah, yes wrong time, the pool fountained upwards, its height varying on planet! For later usage the end of its powerful gifts is capricious, and martial weapons even served as the Control... Opportunity available and it 's starting to get on your nerves strength involving. 2D & amp ; 3D RPG Making, Sprite design, and dedicate life. Patrons draconic ancestry in harm 's way esoteric order of mystic spellcasters who follow Spirit! Addition, once per day you can make their D & D 5e, Ranked of are... Best Builds for wizards in D & D life of other creatures it beckons, no can... Swimming do not cost extra movement for you Making, Sprite design, and, eventually, in. A d8 at 14th level the terror of your new visage, you constantly perceive enemies in all directions just! Reason, this led him to miss using this ability a number of times per long.. Draws its power from ShulKhatta the Sky titan that lurks above the world from nonmagical attacks lingers a. Setting 's gods recorded history, tied at 41 41st-level arcanist ( mentalist ) hit points any. Patron is that in the affairs of his setting 's most acclaimed wizards trees roots are intertwined with following. 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