Return to the hall and go left. Look inside the room to find Steve Hammer's PDA for the code to the plasma storage room: 734. When the floor breaks, drop down and use the ladder. You can drop off of the lift's top onto the berserk or reach two doors. After the battle has concluded, cross the stone bridge. Get back on the moving platform and ride it to its end. At the top, battle a large group of cacodemons. The imp is the enemy you can expect to face the most in Doom 3. Crush him with your chain or plasma gun. Open the door into the central corridor and battle the soldiers and revenant. That way you can eliminate the revenant with several shotgun blasts. You may need to move away from these enemies and require a safe place to reload. Unlock the cargo lift controls at this console. Since it does have the warm up time, the chain gun isn't as useful in blasting ticks or lost souls. Snag Anthony Garza's PDA and read his email regarding the rocket launcher. Objective: Alpha Labs Sector 3. It can also be effective against enemies at long-range that can't reach you. Go up the steep ramp along the right wall to find some supplies at the top. The next room contains a hell knight to the right. Cycle these three vents quickly. Beware of an imp from behind then go board the freight. Enter, defeat the ticks, and then grab Robert Cody's PDA off of the conference desk. A shotgun blast could kill the cherub in a single hit but most of your projectiles may miss the creature. As you work your way through maintenance 1, a large group of imps teleports in around you. Kill it then take out the guard and zombie now behind you. You can use the console on the right to backup files. Go to the level 3 access door and input the code 463. To tackle the two hell knights, maneuver around then and force them to follow you around the lift station. Move up to the left side of the room. Speak with A. Chang as you move along toward the door marked Monorail Station. Fire some rockets at his location or even use the BFG 9000 for the first time. Point the chainsaw in front of you and grind the lost soul as it approaches. Cross the room to the next door. Reach control 1 and search the console on the right for Paul Raad's PDA. Kill some ticks then check out the security door in the left corner for a new objective. Sprint and jump along the left path until you find the steps leading left. Exit into the next hall. Retrace your steps back to the monorail and activate the controls. When you do, an imp appears. Drop out into engineering security. But it is certainly powerful and as accurate as you are. It's in your email--the soul cube. One of the audio logs includes info about a locked supply room with the code 298. Exit into the hall that contains a soldier. Push a box over to the broken glass and hop inside to gather the material. Like zombies, imps often hide in ambush points--in dark corners, behind hidden panels, and even at the entrance to new rooms. Search the shelves and corners for supplies then go up onto the opposite catwalk. Lost souls swoop in from a distance. A couple soldiers appear near the other side--one carries a chain gun. Objective: CPU Complex. Once the imps are dead, a hell knight emerges. Exit the lift and grab supplies. Enter the storage room using the code 725 and gather supplies. Strafe around the creature and fire your machinegun or shotgun. Move forward to the entrance. Defeat a couple imps inside. Move down the cavern path. Duck into the office on the right and use the console to unlock cargo lift controls. Its code is 409. You can search the bathroom on the right for armor but be aware there are a guard and soldier inside. Kill it with the machinegun. Try to use the door panel and receive a new objective. Crush the arch vile inside the room with your rocket launcher. Move to the left side of the room and observe the pattern of the spinning mechanisms. Defeat him and grab his chain gun and nearby ammo. Greet your first revenant inside this storage area. Watch for side doors to open with new supplies. Open the locked passage at this console in sub system control. Fire some rockets immediately to detonate the first BFG blast then try to keep cover between you and the Saboath. Follow the sentry bot to its destination. The products discussed here were independently chosen by our editors. Grab the items there before using the door on the left. Doom 3 - Objective 30: Reach the Main Portal (Concluded, through Delta Labs 3 and 4), Switch Kombo Bros 546 subscribers Subscribe 491 views 1 year ago Check our playlists for more! You'll spot a trapped scientist on one of them. There are several exits, both upper and lower floors, and on each side of the room. Since the Vagary is hurling objects at you constantly, it pays to defeat the beast as quickly as possible. Have your machinegun ready. Most of the z-sec soldiers will approach your position and attempt to attack you at closer range so it's best to lure them into an ambush. There's a broken storage area containing ammo and a rocket launcher. There's a. and then you can cycle your inventory to your new weapon. Follow around to the meeting room; battle imps and cherubs along the way. The shotgun can kill more than one at a time but its slow "recharge rate" (the amount of time required to fire another round) is too long; by the time you can fire another shell, the trites and ticks are even closer around you. Defeat a couple imps and a demon along the way. With the premium on ammunition, make your BFG shot count. Take the elevator up to the second floor. Defeat a couple soldiers and move to the unlocked door in the back corner of this area. Union Aerospace executives located in the upper level offices are responsible for all local and interplanetary administrative tasks. Advance into the next hall and beware of several soldiers and imps that appear. Return to the hall and go into the door on the left. Another downside is the shotgun only holds eight rounds at a time. Open it and find the BFG 9000 inside. The second door up here goes to the berserk teleporter. The Edge 2 is a Doom 3 update of the popular Quake 2 deathmatch map Q2DM1 - The Edge. The demon is fast and lacks ranged ability; it will charge you on sight and gore you like a bull. A cacodemon flies overhead. There's another exit out of this floor. Exit through the unlocked door. There's the door panel in the right cabinet. Toggles the ability to walk through walls and fly. In the next hall, approach the security door ahead. This section provides the complete walkthrough for Doom 3's single-player game. Lure him near the barrels and shoot the barrels with a rocket or your plasma gun. There's a computer containing some background information to peruse. Enter the manifest control office and scurry to the right corner and turn around to defeat the zombies in the room. In the next tunnel, remain on the upper stairs to defeat two guards. Blast the arch vile with several rockets on sight. Go through the bay door and into the next level. Along with Frank's lunch you'll also find some ammo and armor. Drop down the hole and use the door panel to open a new route. Defeat the cyberdemon to complete the game. Grab the ACO card from the desk. Drop down and crawl through the tunnel on the right. Walk forward and use the health station on the left if necessary. Enter the chamber 3 terminal and keep to the left as you blast the imps that appear. Once it's complete, press the same number on the console and jump on top of the bin. At the bottom, beware of the maggots. Approach the exit door. The machine gun is one of the best weapons because it's accurate and able to strike the trites and ticks from longer range. You can detonate the BFG blast using your own weaponry--as you learned from the instructional video--and it's a wise tactic to avoid suffering damage from the flying BFG projectile. Back out and use your chain gun when he reaches the doorway. Drop down to the left and find some armor. Speak with M. Ryan. Approach the next storage area and back up when you hear the imp. Eliminate the imps and soldiers in the area then go inside and battle another soldier using chain gun. This ferocious beast somewhat resembles a gigantic dogor perhaps a lion without furor a bull with a mechanical torso. Find health on the right. Read the email for the code to cabinet #064--the code is 651. Exit and use your machinegun to defeat the guard through the window. Defeat the imps and revenant. Check your back for enemies attempting to sneak up behind and perform their own version of the ambush. Take Frank Delahue's PDA off of the console. Grab Marcus' Stanton's PDA from the desk. If you have 95 health, save the large med kit on the ground and return to it after suffering more damage. Pummel these imps once enhanced by your berserk power-up. Traverse this next chamber defeating lost souls and imps as you work to the lift on the other side. Listen to your radio for info on your upcoming choice. A panel on the floor breaks providing access to a crawl way. Kill another zombie then two imps behind you as you return to the locked door. An imp joins the second revenant. The door is locked so shoot the window from long-range. Move cautiously into coolant monitoring until the imp appears. Main Objective: Locate the entrance to the monorail station. Defeat it as fast as possible. The Vagary is effective at long and close-range. Search the catwalk to the left for health and armor but the route is to the right. The monorail serves as transportation between the low level access sectors of the UAC complex and the priority access research facilities. Reach the power-up by taking the lift to the berserk's right side, using a rocket jump to reach its spawn spot, or even a teleporter in one of The Edge 2's laboratories. Battle the imps and guards in the next room. In Doom 2, the sight of an arch vile sent shivers down even the toughest veteran marine's spine. Otherwise, long-range weapons are better: equip the plasma gun, chain gun, rocket launcher, or even machine gun (though that will take longer to finish the revenant off). Just annihilate them with the chain gun. Back up and keep firing at the hell knight while remaining a safer distance. Return to the storage area (where more enemies await) and cross the locked door. Gather the ammo and armor from their location. Follow the cavern around to the left. 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