Again, 5th edition goes in and drops the challenge of many of its most iconic monsters. WebUmber Hulk An abominable horror from deep beneath the earth, an umber hulk burrows into cave complexes, dungeons, or Underdark settlements in search of food. Blinded means you have disadvantage on attack rolls, but if you can use your hearing or peripheral vision to get a general idea of where the Umber Hulk is, you can force it to make a saving throw. So without further adieu, lets get to the main event. Of shape somewhat similar to human, an Umber Hulk can be mistaken in the dark for something less deadly than it really is. Editor: Danni Button, Adam Harrison When the party is confused, it erupts into the middle of them. Yes, 1983. Some DMs may allow you to use stealth if you specifically say you are walking softly, perhaps at a disadvantage. Secondly, since this is almost exclusively a solo monster, Ill need to be creative with how the high-tier encounter is developed. The monster can bring the walls and ceiling of the cave down onto its prey. Type Umber Hulks have been kicking around the Dungeons and Dragons world since 1983. Umber hulks were four-eyed monstrosities who lived deep under the earth. Or will they support him and take out the Thri-Kreen? of Attacks: 9\3Damage/Attack: 3-12/3-12/1-10Special Attacks: See BelowSpecial Defenses: NilMagic Resistance: NilSize: L (8 tall, 5 wide)Morale: Elite (13)XP Value: 4,000. It consisted of various hissing sounds and grunting noises combined with gestures, as well as eye, mouth, and mandible movements. The thousands of tiny coarse hairs on the exterior of the carapace is what gives the Umber Hulk its tremorsense ability, the tunnels it typically excavates are just barely large enough to fit the monster so that more of the sensory follicles can be in contact with the surface. Females gave birth to live young, producing 13"hulklings", and created a nursery in a hollowed-out cavern in order to care for them. After the Truly Horrid comes the Dark Umber Hulk from Tome of Magic (2006) and the Psi-Hulk from Expedition to Undermountain (2007). Currently, I run a campaign online for some friends and my brothers, and we also play a side-sesh just to mix things up. Alignment: Usually chaotic evil There is no mention of being able to surprise someone, but it does say that the umber hulk will use its tunneling ability to create traps and pitfalls to incapacitate an unsuspecting adventurer. I hope you did too. Hello and welcome to this edition of Evolving Monsters, where we look at monsters in the 5e Monster Manual and tweak them to make them more interesting. They were the most likely umber hulks to be found working in groups, as they were generally weaker both in power and dazing ability. Reach 2; +18 vs. AC; 2d6 +8 damage> Grabbing Double Attack (standard, at will) - The umber hulk makes two claw attacks. While the Hook Horrors beak does more damage than the Hulker, the Hulker has far better vision and can see into the infravision. On a 7 or 8, the creature makes one melee attack against a random creature, or it does nothing if no creature is within reach. Tunneler. This creature is so stupid ugly, it makes the Xorn look pretty. When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a DC15 Charisma saving throw, unless the umber hulk is incapacitated. With chitinous armor plating, a much faster burrowing rate (up from 1 per turn to 10-60 per turn, depending on whether it was solid stone or soft earthen loam. Origin They can, however, summon up to 20 electric eels once per day, so at least they have that going for them, furthermore, they hunt by rending the bottom of boats and sinking them and then feast on the, hopefully, humans swimming to shore. They are split into two populations: lone predators of the subterranean world one Youll love it here, we promise. Action: As an action, the Umber Hulk can cause a cave-in that will collapse a section of the wall or the ceiling adjacent to it. It also typically results in a rapid onset of follow-up attacks from more and more powerful specimens. You may do anything from wandering away to attacking your friends. Monstrous Compendium Volume One, 1989 TSR Inc. The pit floor is difficult terrain. And uh, dont get hit. Around this time another contender started showing up. Challenge rating Beyond the fascinating lore of the Umber Hulks abilities, not many changes. Some food bites back harder than others. The Vodyanoi, A lot like the Umber Hulk, but with slimy skin, knobby hide, and webbed claws that shares a taste for man-flesh with its cousin. Truly Horrid Umberhulk i was playing a game a the weekend when we came up against a truly horrid umberhulk. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. With darkvision at 120 feet and tremorsense at 60 feet, sneaking up on this thing will be nearly impossible unless you can fly. The last bit of lore really tries to make this creature feel like a mysterious force of destruction, claiming that Umber Hulks take on supernatural status in these harrowing stories and that if you can see one, you are already dead. The Truly Horrid Umber Hulk was released with 3.5 edition and has the same abilities as the Umber Hulk, but has 200 more hit points, higher stats and even more ways to kill your party. The PCs run the risk of being killed by the Thri-Kreen in the early game, the Umber Hulks in the mid-game, and the councilmans crew in the end game. Especially large and powerful kinds of umber hulks are known as truly horrid umber hulks. WebTraits. and Confusion got increased to last for 3-12 rounds on any adventurer that failed their save. Here are some options for you to consider: Alright, some of these, admittedly, can be pretty weird, but thats good, right? 20 15 Underground Fihyr, Great (MM2 p100) (3.5up p33)+ Aberration 4Med. [7], Typically, after an ambush was sprung, an umber hulk would utilize its confusing gaze. With moves like the Confusing Gaze, the Bull Rush, and the Leg Drop (signature finisher), theres no shortage of ways that the Hulk can put the hurting on you. A key ability it gains is Tremorsense, allowing it to sense vibrations in the ground and pinpoint any creature in contact with the ground. During the surprise round, the Umber Hulk can use the walls of the cave to enhance its initial attack. The tunneling ability is unique and many mages have shown that there is a transfer of matter from the material plane to the Elemental Plane of Earth, although the transfer isnt complete, there is a portion of the excavated matter that is consumed by the Umber Hulk, presumably to maintain its carapace. 3e In Curse of the Werewolf (part of the AD&D Gamebook line) the protagonist must fight an umber hulk in an arena match. The Umber Hulk will select a narrow cave that acts as a choke point, forcing creatures to move through it. Outclassed in terms of power, he defeats it Everyone else should use ranged and magical attacks to deal damage to the Umber Hulk. [3] Females were rarer than males and males would defend them, possibly at the cost of their own lives, although males left after mating was completed. Bring on your Drow, your Driders, your Derro, Duergar, Deep Gnomes, and Delvers. Alignment The choke point may be several hundred feet of a tunnel that it crafts, building its traps in all along the way, winding and weaving paths work best to limit ranged attack effectiveness and line of sight. They were believed by sages to have emerged from the raw matter of the universe before the primordials had finished their crafting. On a failed save, the creature takes 4d10 bludgeoning damage, is knocked prone, and is restrained (escape DC in Stat Block). An Umber Hulk sets up traps at the ambush site ahead of time to gain the upper hand during combat. The Umber Hulks still have that annoying ability to cause Confusion if you stare directly into its eyes. Erupting from the wall, ceiling, or floor, the ambush should attempt to take out a weaker member of the party immediately. Especially large and powerful kinds Required fields are marked *, $MMT=window.$MMT||{};$MMT.cmd=$MMT.cmd||[];$MMT.cmd.push(function(){$MMT.display.slots.push(["ec0188be-c720-43a4-a540-d9f8d10c01ce"]);}), This site contains affiliate links that will earn Flutes Loot a little commission.2020, Flutes Loot is unofficial Fan Content permitted under theFan Content Policyand is not approved/endorsed by Wizards. Its tunneler ability makes this a useful creature to have on your side if you can somehow manage it. The fewer actions the party can take to injure the Umber Hulk directly, the more frightening and longer the combat will last. Making a return to the classic monster that everyone knows and loves, this Hulk has all the usual claw/claw/bites that have made him famous over the years, but also features a slightly more powerful Confusing gaze that an leave foes unsure of what has happened after a match. Young Neogi are even given an Umber Hulk in order to begin their training in mental enslavement. WebTraits. Their massive claws tunneled through rock with ease and their thick armor was as strong as full plate. Creating an Undead Hulk requires lots of different Umber Hulks as each part of the Umber Hulk, like the head, right arm, right leg, etc, must come from different Umber Hulks but how far do you go with that? [10], In the Abyss, there existed an offshoot species known as Abyssal hulks. The Forgotten Realms was created by Ed Greenwood circa 1967. Umber hulks were some of the biggest, and they still are. Ladies and gentlemen lets get ready to UMBER, Like many classic behemoths, the Umber Hulks first appearance was in the 1975 Greyhawk supplement where he was described as of shape somewhat similar to [a] human [] 8 tall, 5 wide, with heads resembling bushel baskets, and gaping maws flanked by pairs of vicious mandibles. Even back then the Umber Hulk had all the hallmarks of his trademark style. Bigger, badder, and beefier, 2nd Edition Hulk was much more insect-like. 4th edition provides even less information on the Umber Hulk than previous editions. Favored terrain Standard Large Truly horrid Huge Climate/Terrain: SubterraneanFrequency: RareOrganization: SolitaryActivity Cycle: AnyDiet: CarnivoreIntelligence: Average (8-10)Treasure: GAlignment: Chaotic EvilNo. Using the Controlled Cave-in to isolate from sight the more eager members of the party is a good way for the Umber Hulk to have a great time with fewer distractions. Its strength and constitution are very impressive, weighing at a 20 and a 16 respectively. Privacy Policy. They gotta eat somethin. I know we make fun of the art in the older books a lot, but the first pictures are beyond words. Size. The people that were in the Sure there was the standard Hulk everyone knew and lovebut then, when things like the championship belt were on the line, hed HULK OUT and youd get to see the Truly Horrid Umber Hulk with more than double the hit dice, at least twice the damage, and a confusing gaze that would confound even the hardiest foe, when you saw the Umber Hulk starting to punch and get excited, you knew you were in for a world of pain. This language conveyed limited ideas and so was easy to learn but very difficult to replicate by anyone but umber hulks. 2e Hit: 9 (1d8 + 5) slashing damage. Outclassed in terms of power, he defeats it by knocking it onto its back. Size Umber Hulk featured image is a combination of images credited to Wizards of the Coasts D&D 5e book Waterdeep: Dungeon of the Mad Mage.Disclaimer:This article contains affiliate links that add gold to our coffers. Over the past few years since 5e was released, Ive really started getting back into it. They are solitary creatures but will mate and go on their separate ways. - old Faernian saying. Click to find the best Results for umber hulk Models for your 3D Printer. Dungeons & Dragons 1995 - 2023 Wizards of the Coast. All creatures in the area need to make a Dexterity save (DC in Stat Block) or be crushed by the falling rock. [11], However, according to early writings, umber hulks were among the oldest creatures in the cosmos, having been around since before the Dawn War. On a successful save, the creature takes half damage. Make sure to use Intelligence, Wisdom, and Charisma saving throws as much as possible. It has wicked claws for slashing and uses its mandibles to bite and tear into its prey. This stat block assumes that the Umber Hulk doesnt have the time to set up an ambush or traps. Instead, the strange plant matter was eaten by large insects the umber hulks allowed inside their homes in order to feast upon the largest ones. When the monster erupts from the wall, massive slabs of explosive stone devastate its victims. Umber hulks often use their tunneling ability to create deadfalls and pits for the unwary. On a successful save, a creature is moved to the nearest space (if theres a tie on spaces then the creature chooses). 3rd Edition Statistics[3] Monstrosity The Umber Hulk will have advantage on attacks against them normally since they are effectively blinded. A place to discuss the latest version of Dungeons and Dragons, the fifth edition, known during the playtest as D&D Next. RPG StoryCraft aka Mike has been playing and running roleplaying games for more than 20 years. Therefore, the two will cancel each other out, and the Umber Hulk will roll only one die to hit like normal. Necrotic, Poison, Psychic, and Radiant damage have no effect. All rights reserved. There it is, the Umber Hulk. The intelligence of the Umber Hulk is another clue to a more sophisticated social structure, there are no other intelligent creatures recorded that live a completely isolated life. While the steel-like qualities of an Umber Hulks claws can rip through solid stone as if it was loose dirt, the destructive properties of the Umber Hulk are only half of the coin. The confusion ability as already suggested seems to be imprinting of knowledge from the Umber Hulk to its victim. While this cannot be the case for most sapient creatures out there, there is a select group out there that would seek this out. Like a juicy meat snack with a hard candy shell? While the scant information about tactics and lore doesnt mention the Umber Hulks panache for burrowing and surprising its prey, the new and darker Umber Hulk does. WebUmber hulks enjoy being free; most of them go towards a chaotic alignment, although there are some who strictly believe in a lawful alignment. Umber hulks would feed on purple worms, ankhegs, and similar underground creatures, but greatly enjoyed the taste of humanoids. Once a cave-in is cleared, the ground that had the cave-in on it is considered difficult terrain. Umber hulks hadtwo sets of evenly spaced eyes: compound eyes that lay on the sides of its head, and forehead eyes that were small and apelike. It's crushing buildings and slaughtering civilians. Khal Posts: 53. [9] In addition, they could often be found dominated by illithids for use as dumb muscle, or enslaved by human spellcasters. WebUmber hulks are hulking monstrosities that resemble a beetle with the proportions of a gorilla. Isolate the party members that are not affected by the Gaze / Cloud. They lose their confusing gaze ability, but we are now introduced to their ability to grab and squeeze their victims after two successful claw attacks, that deal no damage until it begins squeezing you on its turn and makes your eyes pop out like you are a squeaky toy. - old Faernian saying. [3], Smaller umber hulks were known as umber ravagers, occupying the upper layers of the earth and were the type more likely to be encountered by those who weren't in the Underdark. Target the lightly armored first, and attempt to isolate and down someone in the surprise round. Forgotten Realms Wiki is a FANDOM Games Community. Frequency: Rare No. It is occasionally found in the service of evil dragons or sorcerers, guarding their lairs. [8] Owing to their wide and heavy bodies, they couldn't properly maneuver in open spaces and ended up lumbering around when not traversing their tunnels. If a creature takes damage, then they may immediately repeat the save. [10], Umber hulks were once reported to be magically created mutants, whose creators had long since been lost to history. If you can not use the above strategy, then your character needs to avert their eyes and use any attack or ability they have that relies on saving throws. See? 3e Chaotic evil An aquatic brother. Finally arriving in 5th edition, and the Umber Hulk looks like a cross between the 3e and 4e versions of this strange insect-ape creature. Maybe the claws of the umber hulk that Thomas Markov mentions have unique magical properties that justify it, but for anything you could just as easily replace with something you do have proficiency in, theres not much contest. Although they were mostly solitary, some lived in clusters (groups of 24) typically comprising mothers and their young. Displayed with Luciole , a font by Laurent Bourcellier & Jonathan Perez. Portions of the materials used are property of Wizards of the Coast. Do you have to find four different Umber Hulks for the four eyes? Allow the monster to use its intelligence to its advantage, target the low HP low armor cannons, rid the party of annoying combat control characters, block line-of-sight and force the party to think on their feet. Every method of attack available to him got a buff. of Attacks: 3Damage/Attack: 3-12, 3-12, 2-10Special Attacks: ConfusionSpecial Defenses: NilMagic Resistance: Standard Intelligence: AverageAlignment: Chaotic evil Size: L (8 tall, 5 wide)Psionic Ability: NilAttack/Defense Modes. BoLS Interactive LLC. But all told the Umber Hulks a solid fighter, and is sure to continue to vie for the belt every year. Like someone whos suffered a head wound, it might be hard to recall just exactly what the Hulk might have done this time around, as the confusing gaze also has a mind scrambler effect to it. Wiki Le Monde des Royaumes Oublis (French), Creatures with a 14 challenge rating (3e), Neverwinter Nights: Darkness over Daggerford, Lords of Madness: The Book of Aberrations, Do Not Sell or Share My Personal Information. Secondly, theyll need to have added mechanics for interactions within the environment; they are already on the bad end of the action economy and so will need as much help as they can get. When it burrows, it can choose to leave behind a tunnel that will allow Medium or smaller creatures to travel freely. Every Day new 3D Models from all over the World. We will only email you every other week when we release a Deep Dive or Rewind post! WebCondition Immunities: blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned Bonus Action: As a bonus, the Umber Hulk uses its massive claws to either activate an adjacent prepared trap or spray debris and rubble into an enemy before a brutal frontal attack. These creatures possess a mystifying gaze that drives creatures to madness. Should the DC 15 Charisma save of the Confusing Gaze be increased or stay the same? No doubt about it, 4th Edition Umber Hulk was elite. On a 1 to 4, the creature does nothing. When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk's eyes, the umber hulk can magically force it to make a DC15 Charisma saving throw, unless the umber hulk is incapacitated. Ill need to make a Dexterity save ( DC in Stat Block assumes that the Umber hulks were monstrosities. Whose creators had long since been lost to history have on your side you. Rating Beyond the fascinating lore of the universe before the primordials had their. 16 respectively have the time to set up an ambush was sprung, an Umber Hulk up. A mystifying gaze that drives creatures to travel freely fewer actions the party can take injure. And more powerful specimens will roll only one die to hit like normal down in... 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