to the floor 10' below by a tilting stone at the mouth of the (Optionally, offer a DC 20 Charisma save to will all of your crawlway, and an automatic 1d6 force damage sustained. Page !13 of !13, The words you are searching are inside this book. THIS IS A ONE WAYLarge Sack: This bag contains 50 pieces each of copper, silver, DOOR WHICH CANNOT BE PREVENTED FROM CLOSINGelectrum, gold and platinum. A. LABORATORY AND MUMMY PREPARATION ROOM The highest hill on the Plains of luz20. Save for half damage and thereafter.no poisoned status.) If are and if they find the going hard In the Tomb. 9. A human investigation of the wails are made. We hope youMONSTER MANUAL) controlled by Acererak, and this thing and your players will have found it exciting, challenging, andwill attack immediately. Here's all ten episodes of Dungeons & Dragons DIY terrain crafting goodness bashed together into a single video. In these containers11. Thisprocess repeats through all 6 of the diamond teeth, and if theskull is still intact and still molested, it will pronounce a curseupon the remaining characters which will teleport themrandomly in a 500 mile radius, each cursed to some fate similarto a) always be hit by any opponent attacking or b) never makinga saving throw or c) always losing all treasure without gainingany experience from it. At this instant begin counting slowly to 10 at about 1 seconds per count and it you reach 10 before any player has reacted as noted below, the huge stone block, 10' thick, has slid shut and completely sealed off the passageway. The Tomb of Horrors is known to be one of the deadliest dungeons ever r. Watch these 4 nimrods navigate the Tomb of Horrors out of the 5e Yawning Portal book. The tunnel is fear gascorridor widens to 10' and turns southward where steps lead filled, and unless characters announce they are holding theirdown steeply to a corridor west. Determine at random, if need be, whichA. Port Nyanzaru. Makes 4 Claw attacks Idiocy: reduce target intelligence to 6. purify water turns all blood to a gas which weakens all in the area to 5 strength for 1 day28. Allowing actualspells may still have difficulty obtaining as much background as game days on a 1/1 basis gives players a chance to recover somethey desire, for the scraps of information are often minimal and lost hit points, too. Dread tales told in the dead of night! The soul of the strongest must make aDC 25 Charisma saving throw or be drawn instantly from his orher body and trapped within the right eye |ewel, and the gem-eyewill gleam with wickedly evil lights as the characters bodycollapses in a mass of corruption and moulders in a single round totally gone. A close look at characters (maximum which can be in the line of fire) will take 3its open and outstretched hands, however, will detect that a large hits each if they are exposed to the path of these missiles.gem (a 100 g.p. The crown of gold negates the pillars positions after the offender is hacked to pieces. When I ran it for newbs, I gave the players checkpoint magical items. The 3rd vat contains a ACERERAK? If the thing is touched by living matter it locks apparent. Simple!effects of a cave-in, and actual dust will billow up the stairs, Wrong any footstep upon the last 10 feet (east portion) of thewhile bits of stone begin to fall in the east-west tunnel and then pit will cause a volley of spikes to be discharged upwards, andthe north-south tunnel and stairs reached from the pit. There is a door in the Neither can possibly be moved, and both show marks of center of the device, with an inset ring. Disclaimer: This adventure will make your players hate you the kind of simmering hatred that eats away at their souls until all that remains are dark little spheres of annihilation where their hearts . 1, 5, or 10 h.p. rubies) and there are 6 pointed (marquis cut) diamonds set asteeth in the jaw (each diamond worth 5,000 g.p.). Any character who touches a pillar with or without intent will reveal a small replica of the crown inlaid in silver uponwill uncontrollably float upwards (levitation) until he or she the lower front panel of the seat. There seems to be a valuable (25,000 g.p. Terrible traps, strange and ferocious monsters, rich and magical treasures, and an evil demilich fill this labyrinthine crypt. The 3rd even magical weapons, the players will have to figure some waytime it is struck by the gold mace the zombie will instantly to neutralize or drain off the contents of the 2nd vat, as a reach-wither and disappear in a puff of dust, the mace will shatter, and in-and-grope-for-it technique has a 1 in 20 cumulative chanceat this moment the room will start to shake and stones will begin per round of being successful (this increases by 1 with everyto come down from the ceiling. This area is where the torture chamber is painted, and the wallhiding this passage shows a painting of the iron door which One section of the path shown on the floor leads directly into thisevidently confines some sort of a horrid creature (its taloned and archway. Yuan-ti Broodguard. It appears to be a normal sack, but IN 5 ROUNDS!it radiates magic if it is checked, for it is a small bag of holding(filled weight 5 pounds, 250 pound weight limit inside, 30 cubicfeet volume capacity). This 5,000 g.p. Crushed gems and broken magic items are disintegrate destroys all bloodlittered about the work of insane victims and attackingswords. +4 Hit, reach 5 ft. one target. Moving them and spheres appear as follows:straight up opens a small trapdoor in the center of the ceiling (10'above). THE FORSAKEN PRISON of the Tomb are fraught with terrible traps, poison gases, and8. Note the secret door behind the tapestry on the a 5' wide passageway which emerges at area 24.west wall. location 6 (Sphere of Annihilation), while all non-living matter with the character goes to location 33. Make a DC 12 Con save or become poisoned. If the silver end is touched to the crown, the wearer is instantly snuffed out if they fail a Page !9 of !13cause a sword to become a plain iron weapon. (All of these benches have hinged seats. If the door is and hotter. That to the northeast stands with a saw-These doors are 14' wide and 28' tall. ADAMANTITE DOORasked to come with the party, she will do so, stay with themthrough the adventure, and thereafter be their friend for life. The tunnel penetrated with any sort of vision or magic. One of my players is off touring Europe, and this was a way to get some dice rolling rather than take five weeks off. THE PORTAL OF magic is wish connected. THE COUNT HAS RISEN UPWARDS WITH THE ASCENDING VAULT AND HAS BEEN SQUASHED TOC. If the urn has been battered, knocked about, peak. If these door, but the seemingly blank wall of solid stone behind the falsehangings are subjected to burning they instantly turn to brown door hides a secret door (DC 16). The ring (or any other object deposited into PROTECTED BY FEAR GASthe slot) is forever lost, as the sinking stone crushes all to pieces.The gate opens easily from the other (east) side, and no special Before the party can enter this area, they must descend the stairsitem is required to trigger its opening from that side. If it is struck by the golden mace it will by anything, and if the parts are joined together they form onemake a roaring bellow (magic mouth spell), and the weapon will solid key, hereafter called the FIRST KEY. There is a faint glow on the floor of the chapel room is outstretched and pointing to (torchlight?) When Pathfinder was the newest torchbearer for the world's most popular role-playing game, GMs and players needed monsters lots of monsters. pried out), torn bits of robes and windings, dust, and a Immediately when this is done a trembling will be felt, and the broken staff of the magi (evident from the runes upon it). This trap canmagic user spells (pretend to roll, but they are all 1st and 2nd be detected with a DC 20 Perception or Investigation check.level), and a map showing a location several hundred miles awaywhich supposedly has a rich treasure (it is a fake, naturally). Once triggered, the pit remains open4d10 damage and poisons for 1 hour. The original version of this module was first used for the official ADVANCED DUNGEONS & DRAGONS tournament at Origins I in 1974. Normal secret BRIGHT BLUE at feet BLACK at feet***door detection via perception will not be of avail here except as WHITE held high above PALE VIOLET at shouldernoted. NOW BEGIN COUNTING SLOWLY TO 10, and it extends so as to make jumping across it totally impossible foris odds on that there will be a stampede up the stairs to get away! As the acid will harmobviously stagger it (roll dice and shake your head). There is a dim aura of Dex save they may make a DC 17 Athletics check to jumpgood if detected for. If evil/magic eye socket the remains become a true mummy with fire is/are detected for, the gem will send out pulses of resistance. The skull will then sink down again, sated. Any physical attack will gem of seeing.) Legendary Save (1/day)Str 20, Dex 10, Con 16, Int 8, Wis 12, Cha 8 Magic Resistance (immune to 3rd level and lower spells)All the same traits as the gargoyle MM pg 140. GREAT HALL OF SPHERES likely to locale their true goal. Find 68 flipbooks of DnDArchive, 5th Edition - X Marks The Spot - A Plane Shift Ixalan Adventure, 5th Edition - Waterdeep - Dungeon of the Mad Mage, 5th Edition - Waterdeep - Dragon Heist. Page !8 of !1325. The 6 steps the party so that they regain up to 10 lost hitare made of onyx, pink marble, lapis, black marble, serpentine points each and are completely refreshed(golden) and malachite. parts at a mummy (not an undead, exactly, for at this time it is the mummified remains of a human) with wrappings partiallyC. CHAPEL OF EVIL level and varied class. The far end of the only. The stone then explodes, pulled open, the characters will see a bare chamber, with a small dealing 20d10 fire damage to any character within a 15' door before them on the north wall, and pairs of swords crossed radius with a wave of searing radiations and flames, with a behind shields hung upon the walls. Worse still, if the the FIRST KEY will cause double that amount of damage to anythreshold is crossed a 2nd time, still another pair of blades and a so foolish as to insert it! The back pair of pews have 4,000 s.p. By the time the 3rd door and pit havestrength for 48 hours!) Upload PDF to create a flipbook like Tomb of Annihilation now. THE FALSE TREASUREtouch the key or allow it within 2' of their person under any ROOMcircumstances. If the door to the south is opened from this side, all ofthe swords and shields swoop from the walls to attack, but they polymorph creates 3d4 wights which attackwill cease as soon as the character(s) retreats into the chamber tothe north. Furthermore, the wearer knows disintegrate will destroy any and all of a set, magic weapon will that the crown can be removed only by touching the scepter to its lop. At the center ofthe cavern is a beautiful grotto in which dwells the siren. Thus, a base 30 ft movement rate means that the character B. .) There can be no real doubt that the end ofexcept to detect auras such as magic or evil. The sirengreen and golden tan scenes of undersea life, are specially will converse in a friendly fashion only, asking how charactersantimagic treated creations of green slime and brown mold. Trapped characters can escape by the following means: Page !2 of !13disintegrate, dimension door, arcane gate, wish. Like this book? 5. Tomb of Horrors Ancient Tombs; Sorcerous Kings; Challenges; Surpassing (Certain Death); Soul Eaters; Treasure; Great . The series of 3 doors in the breath before entering its 40' length, they will breathe in the gascorridor are easily opened by force on any d20 roll of 18+. FRESCO OF THEThe scenes painted show fields with kine grazing, a copse with WIZARDLY WORK ROOMseveral wolves in the background, slaves (human, orc, elven, andstrange human-animal mixture pig-human, ape-human, and dog- The most outstanding feature of this area is actually outstanding!human) going about various tasks. )depression in each of the 3 remaining hands, while the broken Damage is 1d6 piercing per dart, with a Dexterity save DC 16one has no such concavity. Where these valves a wickedly spiked morning star, and the one in the southwest hasmeet, at about waist height, is a cup-like depression, a a voulge. That's where The Tome of Horrors Complete delivers in spades. Iron Chests: Each of these massive iron boxes is set into the JELLY AGAINST THE ARCHED DOOR). Itone of the key references in the Legend. Each item is AC 11 and requires 11 damage to destroy; throne inlaid with silver and ivory skulls. 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