You and your friend share discoveries and secrets readily. 29Explores Dark Sams Explorer is not really geared toward go back and select something else instead of Places, page 68 fighting, but sometimes the universe is a Danger Sense, but they like it and decide to keep Hardy, page 47 dangerous place, so they note that theyre it. an Intellect Edge of 0. 2. Oh, you Carefree: You succeed more on luck than the pressure to always do dont think of yourself as stupid, and youre anything. Weve learned a lot since then, though. Sometimes its the urge Skill: You are trained in intimidation and any other fear-based interactions, if you show your IMPULSIVE to do the right thing. For example, if youre trained in lying and later gain an The Cypher System has no definitive list of skills. But mostly, that chapter will tell you the same thing that youre reading now: its your game to do with as you will.6How to Play the Cypher System Chapter 3HOW TO PLAY THE CYPHER SYSTEMThe rules of the Cypher System are quite which assumes its eased by one step). moderation is the key. Individual Role: Speakers are smart and charismatic. You often know just the right thing Descriptors offer a one-time package of extra to say to make someone laugh, put them at ease, abilities, skills, or modifications to your stat or spur them to action. I would suggest checking with the American Book Centre, (when I lived near Roermond in the 90s, I recall they . human standard. You gain the following characteristics: Tumultuous: +4 to your Speed Pool. 15 You are part of a maligned minority, but you work to bring the injustice of your status to public attention. You convinced one of the other PCs to tellyou what they were doing. Youre impulsive, and it seemed like a good Inability: Living on your own for as long as idea at the time.you have makes you slow to trust others and 4. Just as often, however, they are con artists or criminals. This includes penalty when using any kind of weapon. You believe that youre being hunted, and Cruel, and Dishonorable the details. Additional Equipment: Youve managed to CLUMSYtalk your way into some decent discounts andbonuses in recent weeks. Using these abilities usually costs points from your stat Pools; the cost is listed in parentheses after the ability name. But whenangered or frustrated, your dual nature revealsitself, and those who have earned your scorn arelikely to suffer for it. This is vital because it ensures that more youll have to do it. This is a revised version of the original Cypher System Rulebook. take another action in the same round, or youWhatever the reason, you have left your old life can move a long distance as your action withoutbehind and now strive to make a new one. Subtract your Intellect Edge from roll first and then decide to apply Effort if youthe activation cost, and the result is how many rolled poorly.points you must spend to use the mental blast.If using your Edge reduces the cost to 0, you can Applying more Effort can lower a tasksuse the ability for free. Worryings never helped you, point than usual. Inability: Your body is a bit worn from occasional excesses. item, two moderately priced items, and up to four inexpensive items. Also followers from ND/D make an appearance as well. The form that physical cyphers take depends on the setting. One of the other PCs did a favor for you, Inelegant: You have a certain lovable charm.and now youre repaying that obligation by You are trained in all pleasant social interactionshelping them with the task at hand. One of the PCs managed to overcome yourdefenses and befriend you. The PCs are the only people who will put upwith you.HARDYYour body was built to take abuse. 17 People you meet seem put off by the strange birthmark on your face. They regard you well, but they have many enemies. One of the other PCs convinced you that joining the group would be in your best interests. This11 Improved Success (152) disease, and anything else that can be is particularly true with11 Jump Attack (156) overcome with strength and health. There is a reward involved, and you need manner.the money. a Pool, page 218who has a Might Pool of 16 is stronger (in abasic sense) than a character who has a Might 2. Your gift for empathy helps you navigate involved in the first adventure. You 41Descriptors like Craven, and the GM should work together to determine 1. 13 You belong to an exclusive organization of Explorers whose existence is not widely known. social situations and control them to avoid 1. In are page numbers addition, you can replace one of your lower-tier for easy reference.SECOND-TIER EXPLORER abilities with a different one from a lower tier. However, if you attempt something that The damage dealt by an attack is not has a difficulty of 0, no roll is neededyou determined by a rollits a flat number based on automatically succeed. Cypher Use: You can bear two cyphers at a 11 Muscles of Iron (165) 11 No Need for Weapons (166) time. You are trained 3. Any task involving lore, 3. You felt that something terrible would happen if you didnt go. Start a new campaign set in a fantasy land of elves and fae creatures, a science fiction setting spanning the galaxy, or a modern slasher horror game. This wiki page will walk through how to setup and play a Roll20 game for any of these systems. If they Hinder, page 207 straightforward at their heart, as all of are specialized in climbing, they turn a difficulty Chapter 11: Rules of gameplay is based around a few core concepts. One of the other PCs asked your opinion of the mission, knowing that if you thought it was a You gain the following characteristics: good idea, it probably was. You read about the current situation of your choice. Cyphers give characters single-use abilities frequently gained and spent, adding variety to the characters capabilities and providing exciting new approaches and options. Skill: Youre trained in any action taken to All tasks related to pleasant social interaction are escape danger, flee from a dangerous situation, hindered. Efforta stat Pool, your Edge for that stat reduces the eases the task by one step. Perhaps she is a dancer. He also becomes trained in jumping and breaking inanimate objects. You attempted to avoid it, but events seemed to conspire to draw you to where you44 There is no honor among thievesor betrayers, are. Youll even get the PDF a little early. because it governs MIGHT both intelligence and INTELLECT Might defines how strong and durable charisma. little charming. You fell in with the wrong crowd, but they Additional Equipment: You have a good luck grew on you. For example, you might have designed In chapter 7, youll find guidelines for creating it such that fire magic is always evil and in the new descriptors. The powers that be took notice and are paying close attention. Stalwart: +2 to your Might Pool. 1. 1 Simple 9 Requires full attention; most people have a 50/50 chance to succeed. Initial Link to the Starting Adventure: From the following list of options, choose how you became You gain the following characteristics: involved in the first adventure. Our Cypher System 10A Megabundle offer ended on June 6, 2022 at 11:00PM EDT (GMT -04:00). Skill: Youre trained in tasks related todeception, intimidation, and persuasion whenyou interact with characters experiencingphysical or emotional pain. Many special abilities grant a character theoption to perform an action that they couldnt Some abilities specify a duration, but you cannormally do, such as projecting rays of cold or always end one of your own abilities anytime youattacking multiple foes at once. Begin your adventure! somewhere and decided to check it out for Trivia: You can come up with a random fact yourself. You are quite certain that your fate is leading you, inextricably, toward a terrible end. take no damage from that attack. The Cypher System focuses on narrative, unleashing the creativity of the GM and players. You can publish your book online for free in a few minutes. Skill: You have made a study of the world. Free! So if you want to speak French, thats the same as being trained in biology or swimming. And the more like and what kinds of experiences they want distinct your setting is from genre tropes, the Chapter 8: Focus, to have. Loner: You gain no benefit when you get help Initial Link to the Starting Adventure: From thewith a task from another character who is trained following list of options, choose how you becameor specialized in that task. Helping, page 226instead. 11 Disincentivize (129) 11 Gather Intelligence (144) SIXTH-TIER SPEAKER The vegetative state 11 Impart Ideal (151) created by Shatter 11 Inspiring Ease (154) Choose two of the abilities listed below (or 11 Interaction Skills (155) from a lower tier) to add to your repertoire. enthusiasm. Fear gnaws at your heart, chewing away at your mind, driving you to distraction until You gain the following characteristics: you cannot bear it. Societal Role: Not all Explorers are outtraipsing through the wilderness or poking aboutan old ruin. 1. Ray decides not to wear armor, by another step.as its not really appropriate to the setting, sofor his first ability, he chooses Trained Without Thanks to his focus, he also inflicts 1Armor so he eases Speed defense actions. Skill: You are trained in all tasks involving 3. In addition, you can replace repertoire. When playing an Explorer, you can spend 1 XP to use one of the following player intrusions, For her character arc, Jen chooses Aid a provided the situation is appropriate and the GMFriend. They are broad categories ball accurately. following list of options, choose how you became when you were in trouble. Your Edge in the appropriate stat can18Creating Your Characterreduce the cost of the ability, but remember that to remind you. Victorian horror? You'll even get the PDF a little early. 18 You published a book about some of your exploits and discoveries, and it has achieved some acclaim. the sentence I am an adjective noun who verbs. Modern/Horror/Romance: police officer, soldier, Most Cypher System You can choose from four character types: watchman, detective, guard, brawler, tough, games, like Numenera, Warrior, Adept, Explorer, and Speaker. You gain the following characteristics: 4. You can allocate the pointsAs your character advances to higher tiers, you among the Pools however you wish.gain more abilities, increase your Effort, and canimprove a stats Edge or increase a stat. If she 11 True Senses (194) uses her Onslaught force blast without applying Effort, it costs 0 Intellect points and deals 4 points of damage. Make a separate attack roll for each foe. 2 You were the bodyguard of a wealthy woman who accused you of theft. For a small fee, of course. 9For more information such as knocking down your foe, stunning them, Short distance is anything greater than on special rolls and or taking an extra action. They may still be alive, but youd be hard pressed to find forgiveness. Higher-tier Adepts can devices, depending on the setting. 12 You served as a guard for someone who traveled extensively. Skills so the character can plug into the ship directly and can take piloting and computers as skills.34FlavorFIRST-TIER STEALTH ABILITIES TECHNOLOGY FLAVOR The small numbers you see after abilities11 Danger Sense (124) Characters with a flavor of technology typically throughout this book11 Goad (145) are from science fiction or at least modern-day are page numbers11 Legerdemain (157) settings (although anything is possible). If Initial Link to the Starting Adventure: From theyou have Armor, it does not provide a benefit following list of options, choose how you becamewhen you use this ability. Language English Publisher Monte Cook Games Publication date August 5, 2015 Reading age Baby - 13 years Dimensions 8.6 x 1.1 x 11.1 inches ISBN-10 1939979382 ISBN-13 Galaxy-spanning space opera? DES stands for Data Encryption Standard. It also reduces the cost of applying Effort one level of Effort.to a roll. Character arcs encourage and reward players for pursuing their characters own motivations, in addition to the overall story of the campaign. You build the character you imagine through a short, easy, largely math-free character creation process. Definitely get the PDF, as there is a lot of good stuff in the revised book. She puts 3 of her additional the same on them. For instance, an becomes damaged and moves two steps down long as it fits both your intrusion indicating that the cypher just the object damage track. The PCs goals appear to be honorable and worse, getting them in other ways, however. You can even choose a skill takes this form: I am a [fill in an adjective here] based on your characters special abilities. them into what you need and want. Resilient increases her Might Pool player can choose to take drawbacks or penaltiesto 10 and her Intellect Pool to 16. PCs in their mission. varies with different schools of thought, but in 2. Perhaps a Graceful Explorer who Moves Like the Wind. Skill: Youre trained in all tasks related to 1. addition, you can replace one of your lower-tier addition, you can replace one of your lower-tier In the fantasy setting of abilities with a different one from a lower tier. The PCs recruited you after learning about Suspicious: +2 to your Intellect Pool. A character whodie is specified, roll a d20. Research, Skill: Youre trained in an area of knowledge of influence of yourpreparation, and readiness will help you live long your choice. feet. You seek to escape your shame and take up are villainous traits and Skill: Youve got a certain bull-like quality. Just as the characters in movies, novels, and TV shows grow through their own subplots, Cypher System players may choose arcs to pursue, tying their characters personalities more closely to the overall story and engaging the players even deeper into their characters and the campaign. The GM gives her addition, you can replace one of your lower-tier a potion that acts as a short-range teleporter, a abilities with a different one from a lower tier. Because you have to hide commendable. CRAVEN However your gift works, youre creativeyou code, write, compose, sculpt, design, direct, or Courage fails you at every turn. An Explorer with stealth flavor in a Spin Identity and Inspire Aggression for the superhero setting might be a crimefighter who technology flavor abilities Datajack and Tech stalks the streets at night. In other words, you not onlycould be used in one hand (even if its often used succeed but also go a bit further.in two hands, such as a quarterstaff or spear) is amedium weapon. In the Cypher System, 17s, 18s, 19s, and 20s offer you slight boosts to your attack rolls, like the chance to stun an enemy or deal extra damage, and 1s give the GM a free 'intrusion': a complication of some kind, rather like the 'compel' mechanic in Fate. You gain the following characteristics: 2. The Cypher System Rulebook even makes it easy to customize your own types and foci. determine your characters place in the world Select a new type-based ability from your tier and relationship with other people in the setting. In this sentence, the adjective is called your Adept, page 24 descriptor. Generally Moving Toward Perfection: You add 1 to yourspeaking, even first-tier characters are already Might Edge, your Speed Edge, or your Intellectquite capable. Outside of combat, a immediate distance but less than 50 feet (15 m) major effect means that something beneficial or so. You stumbled into the PCs as they were you out of the blue so you can sort them in an discussing their mission, and they took a liking electronic document. SPEAKER Fantasy/Fairy tale: bard, speaker, skald, emissary, priest, advocate Modern/Horror/Romance: diplomat, charmer, face, spinner, manipulator, minister, mediator, lawyer Science fiction: diplomat, empath, glam, consul, legate Superhero/Post-Apocalyptic: charmer, mesmerist, puppet master Youre good with words and good with people. Danger Sense as they would any other first-tier warrior ability, but they can never choose Bash. While you are debilitated, you function asbe suspicious of everyone you meet, expecting if you were impaired. Skills: You are trained in four nonphysical skills 1. Pure happenstancebecause you just go you.along with the flow of things and everythingusually works out. Doom: Every other time the GM uses GM 1. This fate might You gain the following characteristics: be yours alone, or you might be dragging along Open Mind: +4 to your Intellect Pool. Physical reflexes. The GMdecides that Rays first cypher is a pill thatrestores 6 points of Might when swallowed,and his second is a small, easily concealed 23Magic here is a term ADEPT Group Role: Adepts are not powerful in used very loosely. the room and opening a door, using a special ability to negate gravity so you can fly, using an Your Armor characteristic reduces the damage ability to protect your friend from radiation, or you take from attacks directed at you. When a roll grants you distance but less than 100 feet (30 m) or so. use is to purchase character benefits. 10 Impossible Armor, page 202 To sum up, three things can decrease a tasks COMBAT Special rolls, page 9 difficulty: skills, assets, and Effort. The nature of the high Might Edge has the potential to perform those guidelines,attack determines which Pool loses points. character creation will be. Characters will find new cyphers frequently in the course of play, so players shouldnt hesitate to use their cypher abilities. An Explorer with combat flavor in a historical game might be a pirate. They can also try to move GM must award the player 2 XP. This is in part due to the elegant, math-free simplicity of the system, and in part because of the players roll all the dice approach, which shares the mechanical burden with the players. You were in the right place at the right time. The character stands atop a boulder and one level of Effort would cost 3 points, but strikes downward at the beast, and the GM rules you subtract your Speed Edge from that cost, that this helpful tactic is an asset that eases the reducing it to 0.) 3. 1. An elephant has more Might than governs solving puzzles, remembering facts, the mightiest tiger, which has more Might than telling convincing lies, and using mental powers. focus. However, they pay you well. Advanced Warriors: As warriors advance, their Special Abilities: Choose four of the abilitiesskill in battlewhether defending themselves or listed below. problems when they arise rather than plan Initial Link to the Starting Adventure: From the ahead. Its why youre people call you bold and brave, but those youvehere. They face gravedangers and terrible obstacles as a routine partof life. Skill: Youre trained in all Speed defense tasks. Of course, in your setting, magic might 11 Lock (159) actually mean psychic powers, mutant abilities, 11 Repair Flesh (176) weird alien tech, or anything else that produces interesting and useful effects. Light weapons are punches, if youd prefer a special result, you could decide will be an important partkicks, clubs, knives, handaxes, rapiers, small instead that you knock the foe back, distract of the Cypher System.pistols, and so on. While skulking about, you overheard the PCs plans and realized that you wanted in. You understand people, so you can fool advantage. Your Pool represents your raw, innate 1. Youre a good ally to have in a fight. You can also create your own fact. Anyone who is ready for Weapons: You become practiced with light,violence, or even potential violence, might be medium, and heavy weapons and suffer noa Warrior in the general sense. If you can rate a task between 1 and 10, you can run the Cypher Systemeven if your adventure goes in a completely unexpected direction, or youve had no time to prep. movie, or design something from scratch. 4 While traveling alone, you saved the life of a powerful person. As with everything, involved in the first adventure. If you are trained in a skill relating to a task, Each difficulty has a target number associated you ease the difficulty of that task by one step. Narrow Results Product Type Core Rulebooks All-in-One Rulebooks Game Master Rule Guides Player's Guides Quickstarts GM-less Game Guides Format File Type PDF Languages Publishers Black Book Editions Deep Light Games Full Moon Enterprises Monte Cook Games 4. Put back the ones genres require unique equipment, artifacts, orthat dont suit you, and try different ones. You were doing research for a project and Inability: You fall to pieces when you have to convinced the PCs to bring you along. Initial Link to the Starting Adventure: From thefollowing list of options, choose how you becameinvolved in the first adventure. way to ensure that11 Adroit Cypher Use (108) you have exactly the11 Arc Spray (110) Might defense: Used for resisting poison, character you want. You lack the otherwise create narratives that enthrall other willpower and resolve to stand fast in the face of people with your vision. You may have heard of it as the system that drives the award-winning Numenera roleplaying game. )difficulty by one step (or just easing the difficulty, 7TASK DIFFICULTY Target No. The universe is a cold, uncaring place, 3. backstabbers, liars, or cheats. jumping down from a ledge, you land smoothly be about combat.Medium weapons include swords, battleaxes, on your feet, or when trying to persuademaces, crossbows, spears, pistols, blasters, and someone, you convince them that youre smarterso on. 3. The target number is always three times you are specialized, you ease the difficulty by twothe tasks difficulty, so a difficulty 1 task has a steps. You gain the following characteristics: 1. following list of options, choose how you became 4. Although this includes PCs and human NPCs, it also technically includesPlayer: The players who run characters in the game. . For example, the cost heavy armor, which isnt an action) or happenmight be given as 2+ Intellect points. That as part of another action (such as adding firemeans you can spend more points or more damage to your weapon damage, which happenslevels of Effort to improve the ability further, as as part of your attack action). Initial Link to the Starting Adventure: From the following list of options, choose how you became You were likely instilled with this sense of involved in the first adventure. For example, all melee Distance is simplified into four categories: weapons have immediate rangethey are immediate, short, long, and very long. Fantasy, science-fiction, horror, modern-day, and superhero settingsplay any setting you can imagine with the Cypher System! 4 You were a cop, but you gave it up after encountering corruption on the force. They for easy reference.11 Opportunist (167) excel at using, dealing with, and building11 Stealth Skills (186) machines. While skulking about, you overheard the While others might take time to study the items other PCs plans and realized you wanted in. A bow has long range. You were interested in what the other PCs following list of options, choose how you becamewere up to and decided to go along with them. Other people are open books to you. That lowers the target number to 3. The PCs offered you a challenge equal todiscerning the truth, piercing disguises, and your physical power.recognizing falsehoods and other deceptions. need the money. Thats their true motives or seeing through lies. 2. The full description for each listed Your characters starting ability can be found in chapter 9, which also has equipment is as importantFirst-tier Adepts have the following abilities: descriptions for flavor and focus abilities in a as their starting skills. They look upon you kindly, but they also expect much from you. therefore how to present the information in it. Think of the PCs as the main characters inthe story. good rule of thumb develop yourself as you saw fityou grew strong is that impulsiveness or quick, or you honed your mind. You just press on through the pain andcontinue. your reputation as a survivor. make a recovery roll (minimum one action).Protecting yourself, physically and emotionally, Almost Unstoppable: While you are impairedis what you care about most, and you prefer to on the damage track, you function as if you werekeep everyone else at a safe distance. In fact, others might see you aspersonable, friendly, and even helpful. Or a game like that might not have Convenient Idea: A flash of insight provides Adepts. But the points are well knocking down a foe with an attack or affecting spent. Exploring alien places sometimes turns up strange relics, and Sam figures they might be able to set up a service to reliably transport these items to responsible third parties, rather than allow them to fall into the hands of pirates and rich private collectors. And you get a character with depth, nuance, and flexibility. The choice was between your tattered life and helping others. archive, or similar collection of knowledge. Probably not.player might have to roll to see if the character XP to another player and justify the gift (perhaps That kind of needlessslips, trips, or stumbles as the result of moving the other player had a good idea, told a funny joke, specificity only slowsso far so quickly. The GM decides how difficult a task is on a simple 1-to-10 scale, and the players apply their skills, resources, and other assets to lower that numberand then they roll the dice. This works for any kind of roll, they must decide whether to apply Effort. In She can bear three cyphers. 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