I'm inclined to say no, but I'm curious as to y'all's thoughts on the matter. James Wyatt (@aquelajames) January 20, 2020. G. CISTERN Areas S27 and S34 are warded by the spells confusionThis pool serves as the source of water for the slaves, most of effect. Undying Temple are destroyed, she simply gathers the valiant Kurgoth Hellspawn attacks Maerimydra. Standarddoors are as follows:Intruder Alert!Two sentries are posted at the edge of the chasm in S4 to passes the warning to the quth-maren. Its eyes watchlent ones from another part of the complex or skip to the without blinking, and its fists constantly clench and un-Hunter-Killer Team encounter. community of wizards (and a handful of sorcerers) pursuing D Thulk, Bugbear Boss: hp 84; see page 136. their own ends with little influence from the outside world. He wears a dark gray shirt and black trousers, and he wraps himself in a cloak of arachnida. The If one character splits off from the rest of the party at any yellow mold from D7 has not spread into this cave. He has thick black hair and almost wears a black tabard emblazoned with a silver spiderweb in- beige skin, and he sports a neatly trimmed moustache and signia. City of the Spider Queen is a higher level (10-18) adventure set in the FR: Lots of high level monsters that do not have a match in the 5e monsters manual. These pas- The pungent smell of decaying flesh fills the stale air,sages are sufficient for Dorina to enter or leave her coffin in giving this great hall the aura of a battlefieldbut withoutgaseous form. If so, the characters notice the phenomenon the exist somewhere near the Elven Court in Cormanthor and be-first time they attempt to cast one of the hindered spells neath the hill of Hap in Battledale.during their travels through the Deep Wastes. D Cleric Scout: hp 72; see page 141. He drinks his potion of footlocker secured by a simple lock (Open Lock DC 20). Rhavauz Four plain beds line the walls of this room. VARIABLE) Ad Hoc XP Adjustment: Add a +25% experience point ad- justment to this encounter because of the complication pre-As with the other five abandoned warehouses (S13), the door sented by the acid pool.to this one is barred from the outside. and a 4 penalty to Dexterity, and it cannot move. Their stocky frames mark them as Dalesfolk. D Arcane Guard (4): hp 41, 31, 30, 29; see page 136. Do not award experience points for de- each level are 7 feet high, and the levels are 10 feet apart.feating them. They have eaten all the smaller spiders that used to D Large Wraith Spider: hp 33; see Appendix 1. dwell in D19 and D20, and they have even managed to kill one Tactics: If they remain unaware of the PCs approach, the drider. The raidingparty consists of the following individuals: The guards have several ways to notice the approach of en- emies from abovefor example, they might hear a loud noise, D Common Drow Warriors (10): hp 3 each; see page 135. or the wraith spider might sense someone approaching, or a D Quth-Maren (2): hp 78, 63; see Appendix 1. light source could suddenly illuminate the hole in D17. acters must halt the onslaught of an army of undead created Each midnight, the priestesses in When she is forced to revealany creature that does not worship Kiaransalee opens the door. S34. Kestrel[1] Unaware Tactics: The sounds of battle in this room areenough to alert the officers in S7 that intruders have entered These fine quarters belong to the two officers of Szith Mor-the level. It fi-deaths of fifteen to twenty farmers in the affected area. He rises D Szith Morcane Sentries (4): hp 42, 33, 32, 30; see pageready for combat if the fire trap goes off, though he is wear- 134.ing only his long purple tunic. ARCHMAGES CHAMBER (EL 16 OR 0)and lectures or demonstrates spell techniques. Thats what we thought wed do, too. way to a city where Lolth still held sway. Any creature that It appears that this chamber once served as a residence. Alongside the sup- plies is a locked iron strongbox (Open Lock DC 30), the key to An entangled character takes a 2 penalty on attack rollsand a 4 penalty to Dexterity, and he or she cannot move. residing in the outpost, but also from drow settlements across the Dales region and even as far away as Menzoberranzan Treasure: A small chest filled with clothing (purple shirts came here in droves to sell their wares. During this time, D&D went from 3.0 to 3.5, so I had the conversion of players and NPCs going on at the same time. Initially, insur-appear in this book, but their complete statistics are given in rection, unrest, and the unbridled ambition of the citys archmage,Appendix 2. Lady Quallem: A human ghost in the Dordrien Crypts. gp limit; Assets 420,600 gp; Population 2,804; Isolated The Weave corruption described in Part 3 grows to (humans 92%, halflings 3%, dwarves 2%, half-orcs 2%). The entrance to this cavern is not visible from S1 or any of the other tunnel mouths leading into Szith Morcane. If the check is successful, the spell works properly. It may not display this or other websites correctly. The maurezhi seeks to paralyze as many watch the upper reaches of Szith Morcane.characters as possible so that it can consume them at itsleisure. D20. The break DC for the doors is 24 because of the damage inflicted by tomb robbers long ago. A high stool stands in the center of the room, withgreen skin. miss clue to spur the characters into continuing their in- Her coffin also contains one very useful item that can help vestigation of the drow beneath the Dalelands. Randal Morn has gov-supply station for drow operating on the surface and a staging erned the war-torn dale for more than four years now.point for new drow incursions against the surface. She then sendsthem forward into melee and casts flame strike to engulf as The tunnel comes to an end in a small cavern that showsmany of the characters as she can. Running and charging are impos- emanates from a heap of filth in the far southwest corner.sible here, just as they are in the rest of the Underdark level. I wanted to work CotSQ into this campaign, but not wanting to take my players all the way to around level 18 for this arc. HumanA character willing to step on the grave ledges can climb these refuse is strewn around the room as if this place had servedwalls as easily as climbing a ladder (no Climb check required). See the Intruder within the chasm must make a Spot check for each round ofAlert! sidebar for details of Szith Morcanes reaction to the movement or fly headlong into a web and become entangledcharacters arrival. If Zedarr drops to 30 hita fact that only adds to the consuming points or below, he uses darkness to cover ahatred she feels for her twin. 2002 Fun Fact: Early playtests of City of the Spider Queen led to characters wheeling barrows full of +1 rapiers out of the dungeons and back to town. Paperback 5e monsters manual lacks high CR critters. Two large forms shaped like bloated spiders creep slowly along the walls and ceiling. He then teleports into the award 50% of the normal experience for the encounter. sentry, the sentries, officers, and spellguards on the Barracks level have moved into their Alerted positions, and the web When spurred to action, one S4 sentry moves into S5 and team (see S2) leaves the Barracks level and begins patrollingsends a sentry from that room to notify the officers in S7, the web. Development: In Part 2 of the adventure, the officers may Alerted Creatures (EL 0): The room is empty. For example, Tierak Morcane: A drow priestess of Lolth in the Dordrienthe twenty locations described in and around the Dor- Crypts. simply as Ripper. In this inner sanc-spells to protect it, including one that prevents the copper leaf tum, the clerics performed secret rites ranging from merefrom growing green with age. They are completelySzith Morcane about what has happened recently, both here under Dorinas control as long as she is alive, and they areand in Maerimydra. Read the following should the characters enter any of them: Bazaar 27Part 1 Dust swirls into the air and clings to the spiderwebs that D Black Puddings (2): hp 113, 107; see Monster Manual. Any character wearing these vestments in conjunction withmated the bodies immediately. It makes 1 round of melee at-killer on the character he judges most likely to fail the saving tacks on the nearest character, then teleports to Solomthrows (an apparent rogue is his first choice). The PCs may be asked to stop the raids bynew leaders, the drow of Szith Morcane have begun making some higher authority (such as Randal Morn or some Harperraids on the surface, primarily on the lands of Daggerdale, higher-up), or they may be lured to investigate for more per-almost directly above the drow outpost. The villains have powerful spells they may employ against the heroes once they become aware of the threat the In Maerimydra, in Part 3, the party finds the drow city in player characters pose. Combat here draws in-beyond communication. D Lady Quallem, Ghost Ari8: hp 49; see page 131. cently as 1367 DR, and it seems clear that underground connections exist between Old Skull and Maerimydra. The magic Irae studies would raise a of the Daggerdale setting.vengeful legion of revenants in full possession of their facul-ties, but slaved to her will. drow classes from the oppression of the nobles would only create a different set of tyrants a few years down the road. Any captured drow provides a false description, The vampire noble guards in S39 and S41 know nothing causing teleport spells to fail or malfunction (see Reachingabout the events in Maerimydra, but they know all about Maerimydra Through Magic). appear as plain walls. The typical home once had a small house- more respect, and a little more power. a Summon Monster VII Trap: CR 8; summons bebilith D Alisannara Morcane, High Priestess of Szith Morcane:for 13 rounds; Search DC 32; Disable Device DC 32. hp 80; see page 140. Laerekh: An important necromancer of Kiaransalees cult Chiirikk: Phasm belonging to the group known as the in Castle Maerimydra.Hidden in the ruins of Maerimydra. Irae Tsarrans summoning of the Undying Templecreated serious local corruptions in the Weave of magic. Are your players starting at level 10 or have they already adventured elsewhere before? It is hard to tell whether she is alive or dead. A character who casts the challenging, a party of characters may find it difficult teleport spell or uses an ability that duplicates the spell must to rest or re-equip during the course of this adventure. sidebar, page 20), they immediately plan appropriate counterstrokes. The third overseer is meditating in his house (S18c).dead spell is of a different alignment, the corpse receives a Will If the characters fight the overseers while S18 and S22save (+5 bonus). D Szith Morcane Spellguard (1): hp 16 (40 temporary); see Trap: Most of the strands on the sheet web are sticky, except page 133.a few that the drow use to move from cavern to cavern. for a revenant to appear.Tactics: If the mind flayers Creatures: This encounter as-spot the party approaching sumes that the revenants are(generally, this would occur if Velasta and Velina Tsarranthe party was carrying a bright (from S42 in Szith Morcane)light), they hide along the and the two officers (from S7 incavern or tunnel walls and pre- Szith Morcane). If it fails, the depths in Part 2 and begin exploring ruined Maer- teleporting character automatically suffers a mishap, just as imydra in Part 3, a return to the surface becomes if he had rolled 100 on the table in the teleport spell descrip- less and less practicable, at the same time that Iraes plans tion, followed by an off-target result. They also regularly go out all may know the coming power of Kiaransalee. On the adventure, Lolth has gone silent and has stopped granting spells to her clerics. Based on the directions Randal Morn pro- raids. KESTREL SCOTT FISCHER CARTOGRAPHERS REBECCA GUAY GRAPHIC PRODUCTIONMANAGING EDITOR PENNY WILLIAMS VINCE LOCKE RAVEN MIMURA ARTISTSCREATIVE DIRECTOR RICHARD BAKER PUDDNHEAD CHRISTOPHER SHYVICE-PRESIDENT OF RPG R&D BILL SLAVICSEK BEN TEMPLESMITH SAM WOODVICE-PRESIDENT OF PUBLISHING MARY KIRCHOFFRPG CATEGORY MANAGER ANTHONY VALTERRA DENNIS KAUTH ROB LAZZARETTIPROJECT MANAGER MARTIN DURHAM CARMEN CHEUNGPRODUCTION MANAGER CHAS DELONG SONYA PERCIVALART DIRECTOR ROBERT RAPER PLAYTESTERS: Christopher Adomaitis, Dave Anderson, Rich Baker, Jeffrey Ball, Robert Ball, Marty Bartoy, Derek Belanger, Paul Bender, James Black, John Black, Gwendolyn Black, Carl Bobo,William Braun, Craig Bucheli, Barbara Chandler, Scott Chandler, Steve Cook, Dan Cooper, Cameron Curtis, Donald Dodge, Jocelyn Eisenhour, Sarah Faigh, Matthew Farr, Kelmar Firesun, David Fulkerson, Carlos Garcia, Chris Garcia, Corey Garrett, Chris Garrison, Omar Ghannoum, Matt Glavich, Catherine Good, Andrew Gristina, August Hahn, Cynthia Hahn, Arthur Harris, Cory Herndon, Nick Hidalgo, Quentin Hidalgo, William Holder, Kurt Johnson, George Kalauokalani, Charles Keene, Brian Klement, Robert Krempa, Gary Labrecque, Rocky Lange, Toby Latin, Kevin Leistico, Eric Lopez, Anthony Ludlam, Jon Lundeen, Jeremy Lutz, Ralph Mack, Greg Marone, Thomas Martin, Frank Mathenia, Joseph Meeks, Kevin Meyer, Todd Meyer, Scott Morgan, NicholasMorgan, David Noonan, David Nowell, Kevin Odom, Brock Ormond, Damian Osisek, Jon Otaeuro, Scott Parks, Goon Pattanumotana, Gavin Pattanumotana, Tom Pearce, Brian Perry, Tim Rhoades, Russell Richardson, Dan Robbins, Andrew Rothstein, Richard Sakoda, Steve Schubert, Monica Shellman, Jeff Showiak, Ray Stakenas, Ed Stark, Maryrita Steinhour, Curtis Steinhour, Jeff Stolt, John Sussenberger, Lisa Sussenberger, Zachary Tom, Robert Trottier, Thomas Vail, Maggie Vining, Michael S. Webster, Jason White, Penny Williams, Matthew Woodard, Warren Wyman. blue. Some mon- In the Underdark city of Maerimydra, Lolths slackened gripsters from Monster Compendium: Monsters of Faern also on the drow has brought about utter annihilation. Six bunk beds fill nearly all the available space in this room. City of the Spider Queen strength can slide a lid over (a character with 12 Strength can push 650 pounds)but if a lid falls from the top of the coffin Ceilings: Ceilings in the surface level crypts (D1D6) are 8 to the floor, it breaks. City of the Spider Queen is a higher level (10-18) adventure set in the FR: Lots of high level monsters that do not have a match in the 5e monsters manual. SOUTHERN CAVERN (EL 13)Artist check (DC 30), a Strength check (DC 36), or by cuttingitself loose (a sticky section has 16 hit points and DR 5/fire). The thin D Inverted Tower Student (Filzaur): hp 31; see page 137. mattress that serves as a bed is covered with a linen sheet. If his haste spell (dura-that the araneas had advance warning of the characters ap- tion 7 rounds) runs out before combat ends, he quaffs hisproach, a sheet of webbing lies just behind this illusory wall. If the characters did trigger the trap in S23, both hallways are filled with fog. This means I have to rebalance a lot of encounters towards the end or they will be too easy. The creatures on this level do not move to other levels when an alarm is sounded; instead, they focus on pro- The spiderweb ladder leads up to S46 through a very narrow tecting their leader, Dorina Tsarran. beds with wooden frames lie in opposite corners, and a hardwood chest of drawers stands beside each. It focuses on drow, the Silence of Lolth, and the cult of Kiaransalee . Espruar script. Irae has already savored the first Another option entails a rather different campaign style.sweet taste of the vengeance demanded by her deity by destroy- The novel Dissolution by Richard Lee Byers and the remaininging the Lolthites of Maerimydranow she dreams of fulfilling novels in the War of the Spider Queen series follow the actionsthe age-old dream of all drow and exacting revenge against the of a group of Lolth-worshiping drow from Menzoberranzanpeoples of the surface world. 1d4 Wis/2d6 Wis; Fortitude DC 15 negates; Search DC 25; Before initiating an attack, the cleric prepares by casting en- Disable Device DC 20.durance and air walk on himself and the two barbarians,magic circle against law on Skred, magic circle against good on N2. Distance is no longer a constraint once characters reach a certain level of power and affluence. Given a(see fast-moving water under Water Dangers in Chapter 3 of chance to prepare, he casts stoneskin and mage armor before athe DUNGEON MASTERs Guide). James Wyatt (@aquelajames) January 20, 2020, 2002 Fun Fact: Heres the distribution of drow NPC stat blocks (named and generic) in City of the Spider Queen, by challenge rating. Two this room. Second, they are raising them as revenants afterhunting for food and sport. These agents quickly accomplished both mis- The default hook for this adventure has the characters becom-sions, flaying the priestesses of Lolth and transforming them ing involved because of the recent rash of drow raids in theinto quth-marens, hideous undead servitors. There is a material-plane wall that passes through U24 (the green dotted line on the map). They can hear any ordinary on the exit a Spot check (DC 19) to notice an aranea watchingnoise outside the cavern, such as fighters walking past in the battle for a few rounds.armor or conversation about the illusory wall. corpses line most of the walls of this large room. Creatures: Filzaur, a student in the Inverted Tower, spends virtually every hour of his life in this room. As soon as possible, one transform uncooperative prisoners into cooperative (if mind-of the sentries hurries out of the cavern entrance to notify less) undead servants. Create an account to follow your favorite communities and start taking part in conversations. to protect herself against two of their lower-level (4th-level or below) spells. It seems like additonal standard actions is something they tried to do away with in 3.5. Echoes within the chasm and the sound of rushing climbing. terwork greataxe.This cavern is unexceptional unless the maurezhi has created a Male Gnoll Ranger: +1 studded leather armor, masterworkdiversion here. The Maerimydra, and he is now trying to decide how best to sell off Spider Queens priestesses have found a new role here, his dead foes magic items. Laralas enemies are the drow leaders of Szith Morcane, not a random band of surface-world interlopersin fact, she could conceivably ally with the charac- ters against the drow, despite her paranoia. that becomes stuck or entangled in its web. A lectern faces the door.head is vaguely canine, with small webbed ears and horns. Blind- from the natural cavern floors. She is cruel, twisted, and con- Faern have earned her the enmity of Dumathoin, Kelemvor, sumed by thoughts of vengeance against Lolth and every and Jergal, while securing her alliances with Malar, Hoar, other deity and mortal being who has wronged her. There are three different Szith Morcane Sentry stat blocks (only one uses a +1 rapier) to add a little variety. The cover student for eighteen years. The trail leads past the crypts and up intoRandal Morn knows of two raids. Inside the curve of the far wall is a ders and ashes on the floor seems to indicate that any other long platform that looks like it might be a sacrificial altar. The reflective surface of the lake gives the octopuses total The common drow and the roth provide no real challenge for concealment and one-half cover relative to creatures outsidethe characters. But Ive never looked into it, he says. but if you do, I urge you to reconsider. This team moves directly from S4 to theClimb check (DC 35). 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