Even Summoner cannot stack up to this potent mage support job in that way. As thf sub (+68 str 22 dex +19 acc), SACA vertical cleave lands for 1.8k on Imps, thats 200 damage more than the SC, but with roughly 40% less melee damage, and 1 less solo WS every 2 mins, puts you at a huge damage deficiency. Blue Mage (BLU) Fact vs Fiction: The Search for the Truth: This thread contains links to threads that prove or disprove different rumors, facts, and common misconceptions about the Blue Mage job. Some will call this an intentional game mechanic, but official or not, it sure is there . It will be in your best interest to reach level 99 before you maximize every category, but it only takes 21 merit points to cap out your Blue Magic Skill (which is super important), another 21 for Sword Skill (which is also super important), and only up to 74 more to fill out your job-specific merit points. No other way can Blue Mage perform self-skillchain total damages of over 2,000 damage, and simultaneously give the majority of the enmity to the tank. Even pre-75, every 10 levels gives you 1 level from every category. Assimilation is absolutely the most important thing you can merit. With that said, you wont even get any useful Black Magic spells. In Mamool Ja, talk to Daswil. For example, Warrior can use Berserk to enhance its physical attacks. Q: How do I Set Blue Magic? There is no need to have 100% tp when using SACA Cannonball(or Death Scissors). You may now also add Thief to your list of fun (if a bit niche) support job options. Even by the end of the game, the most extreme differences in attributes between races are negligible. Every point of QA/TA/DA that you add lowers that 50% further. All Blue Magic will cost you a certain amount of Magic Points. Oh yeah, and Thiefs naturally highest dexterity and agility are no laughing matters either. At level 75 you may finally switch to earning merit points after speaking with the Nomad Moogle next to Maat. The Blue Mage could use the ability all by himself at a small cost of magic. Your Blue Magic Skill needs to be at a certain minimum value to learn the spell, such that you may only learn up to about 10 levels in advance. Great job once again! This would provide a useful bonus in certain situations. If you'd rather use Savage Blade, you can use Disseverment to close Distortion instead. Sickle Slash from level 48 and now Tail Slap from Merrows. Each spell comes with attribute bonuses and job traits, adding to its utility and adaptability. It should land everytime even on IT+ mobs. Elemental Staves will also help Blue Magic. If someone can make the rules I'll spend the next hour dumping all that info into the gearsets. Subject gains Reraise, Float, and Haste status. Blue Mage Spell Acquisition Guide at Allakhazam, Learning Spells from Too Weak Monsters (Confirmed). Death Force. The actual melee boosts from Red Mage are only stat boosts. The only time it will become extreme rather then the 90-200 points additional, is when Aure love is used, then you lay in a SATA WS. Level 70 is a milestone level for another reason: Cannonball. Use it wisely! Blue mage is known as a limited job. Congratulations! Name: Burst Affinity Deft and agile Mithra Blue Mages ensure their attacks and "physical" spells hit their mark in those clutch situations. Learned from the Ghrah monsters in Lumoria and equippable at level 74 is Actinic Burst. Sheep Song is a fantastic spell to have set in case of emergencies! At Lv.40, you get Clear Mind, alleviating the need to waste useful Set Points and spell slots for the same effect. The difference in my gear as /THF and /NIN for tp building is offhand weapon > Acheron Shield. You can always just use it whenever it's ready for a little bonus damage on a spell you've already got set. At level 18 you may set Bludgeon, learned from Cardians fought within the Outer Horutoto Ruins. /PUP: The Automaton is nearly as strong as you are for the first couple of levels, and even up to level 10 will be a potent tank while you are soloing, thanks to certain Attachments - in particular, the Shock Absorber produces a 100HP Stoneskin for your Automaton at any level. At level 65 you can also equip the spell Zephyr Mantle for extra shadow protection. A properly equiped blu mage subbing nin (acc and haste gear for TP build, STR and acc gear for nukes and WSs) can easily out damage any blu subbing thf in capped STR gear, both in damage over time, and nuke/MP ratio damage. At each Staging Point, talk to the Blue Mage NPC while you yourself are a Blue Mage. Elemental Seal stacks with all Blue Magic. Over the years and throughout the Final Fantasy franchise, many new versions of this class were made - but the core element stayed the same. Double Attack at Lv.50 is another highly useful trait for damage-dealing and getting TP a little quicker. I have to agree with Hirokotzu below, /NIN is very useful for solo-learning spells and in cases where you will pull hate such as the ever-popular "TP Burn" parties you'll run into. Filter which items are to be displayed below. Great job Pro! You needn't rely on your party's support to keep you hasted, if you have one at all. Your spells are limited not only by your MP and level, but by "Set Points". Top Triplecast_Sleep Post subject: Re: BLU spell hunting guide. Elvaans can use gear to raise INT so every magical spell lands as well. After speaking with Ravidial ingame, he insured me that his skillchain did change from Liquifaction to Fusion at level 50. Typically I would separate Trick Attack and use a multi-hit physical spell for good non-Sneak Attack damage on the party's tank. Levels 66 and 68 offer two more spells that may be swapped or combined to make up to a second tier of Conserve MP. Dancer and Summoner get a few nice boosts as well. Be sure to include your name and Blue Mage level. FANTASY is a registered trademark of Square Enix Co., Ltd. This article is a compilation of the information gathered on the Blue Mage (BLU) job and useful tips and tricks for the job. Cast: Instant Bard wont give you a lot of useful abilities for your level, and you wont even be allowed to use more than one song at a time. Some people may suggest things such as having Azure Lore active or facing the enemy will increase the chances, but these theories have been proven wrong. You may now become a Blue Mage! Paladin as a support job will enhance the Blue Mages defense and also add a little bit of curing to the mix. After the third day, talk to him again and choose Gaze Away one more time. I felt that Ninja would be a nice subjob for Blue Mage because it feels like it goes well with the story (in my opinion). After level 30, /THF is the way to go. Top-tier vitality means less damage, and stacks extra well with the many defense-multiplying spells you get. For example, the damage for Bludgeon is enhanced with Charisma. Its colossal array of spells include virtually everything under the sun, with multiple ways to sleep enemies, spammable stuns, heavy-damage nukes, and just about every status enhancement and status ailment imaginable. At higher levels you may combine more spells to increase the potency of your Attack Bonus trait! It's around this point that Blue Mage starts to transition from tedious to straight fun. :<. Pollen is the best spell to learn first, since your goal isn't damage at this point but rather survivability. Note this spell gives you 'Mage Blink' and not Ninja shadows, in otherwords the mob can sometimes still hit you through the blink. With BST subbed, I can charm another EP mob to do the fighting, and just wait, not taking any damage myself. This means you always hit and your spells will land. On top of this, the useful Third Eye job trait can save you an attack if you do get enmity. Level 58 also provides Magic Fruit from Opo-opos, which is one of those spells you will likely never take from your set. You can give all of the mages Ballad for Refresh and all of the front-line fighters enhancements to attack or accuracy. An important thing to note is that the traits you equip and the traits from your subjob don't stack, and will only provide you with the highest tier of the two. Recast: 2:00:00 Forbidden Art of the Immortal Lions: Contains a link to a chart made by Shuurai with various information on Blue Mage. Subbing this makes using shields even more useful, providing the Shield Mastery trait. Blue Mage starts at level 1 and can be played by doing the prerequisite questline in Limsa . Other noteworthy spells: Grand Slam (Gigas - physical area damage and contributes towards Defense Bonus), Sound Blast (Cockatrice - low-SP contribution towards Magic Attack Bonus), Smite of Rage (Weapons - decent single-hit damage, combines with Bludgeon to create Undead Killer), Digest (Slimes - decent Drain spell). Dancer provides the same level of Dual Wield as subbing Ninja for the next 10 levels here too. Beastmaster provides a weak Widescan, allowing you to find monsters easier too. I've made a new BLU Spell master spreadsheet/checklist for learning BLU spells after being unsatisfied with any version I've found on the web. A: Yes, this is true. Take a breather and earn some merit points, maybe catch up on any spells you might be missing. You will have access to Bio and a few of the Absorb-spells. All in all both subs are good, nin typically the better long term sub. Other noteworthy spells: Battle Dance (Orcs - combines with Uppercut at level 38 for Attack Bonus), Cursed Sphere (Flies - low-SP contribution towards Magic Attack Bonus), Blastbomb (Warmachines - fire-based area Bind effect), Blood Drain (Large Bats - low-MP, low-SP Drain spell), Claw Cyclone (Tigers - contributes towards Lizard Killer), Screwdriver (Pugils - decent one-hit damage and contributes towards Evasion Bonus). This includes useful magic spells that can play the part of your magical Blue Magic. Here are my results. Your teammates will thank you! There's a lot of spells. If not, then don something with bonuses to your stats. The power of a Blue Mage comes not from a scroll, but from enduring the attacks of foes. What do other players expect from you?). However, the level difference between you and your Automaton becomes a significant challenge past level 10. Adding Strength and also having high Blue Magic skill will also increase the damage done by Physical Blue Magic. Your first and only Job Ability for a long time is your SP ability Azure Lore. Last Resort will increase your attack even more at the expense of defense, and Souleater will actually consume your own HP to enhance the attack power of your spells. Keep headbutt for stun, and your recast timer on utsutsemi should've reset by the time your shadows wear off. What I found odd was that Wild Oats stacked while Feather Storm did not. Since this support job isnt useful until Lv.60, youd be better off subbing Thief in a lot more cases. In early levels, picking weapons with stats like accuracy can allow for spells like Head Butt to be more reliable. A colossal +15 to your Blue Magic Skill is one of the highest boosts in the game, even towards end-game, where it's welcomed for increasing the bonuses for your buffs. With a simple set up, I prep before each battle by casting utsutsemi, refueling (which is a MUST have once you hit lvl 48) and then metallic body which is a spell I've constantly used since lvl 8. Having at least one of the two set is always a good idea. This means any spell you use would be at full effectiveness. But wait, there's more! Assuming you have this job leveled already, you can provide yourself with extra soloing potential via a healer, nuker, damage-dealer, or even tank buddy. (Continue discussions of spells, traits, support jobs, etc. Combining Sneak Attack with a single-hit spell like Uppercut or Screwdriver will add the critical damage, allowing your self-skillchains that extra bit of burst damage. Though Frost Breath (Raptors, Lv.66) and Firespit (Mamool-Ja, Lv.68) cost a lot of set points and aren't as useful as the other two. 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