Throw to poision players hit by the potion, reduces their health over time. WWII U.S. Army Ranger- A veteran of the U.S. Army Rangers, donning parts of their old uniform and carrying their antiquated service rifle from WWII. COMES IN 7 VARIANTS (black, navy, olive, red, white, orange, pink). On the off chance this happens; 2-3 of these enemies will spawn in, 1 of which will always be carrying firearms. Being shot at by another player will now flinch your camera depending on a number of factors. Your VIP character and main game character will have properly split saves moving forward. Infected Snow Abomination- A hideous accident, brought into the world when Elves at the Cyrogen Facility accidentally lost control of the production of the Elite Snowman, and created these monsters. Purchases will never be removed from your account! The Full Dmg. Just wanting to know if anyone has found any piece of the plague doctor outfit and where to find it. Although he cannot be stunned, it is fairly easy to take this Infected down with a basic melee weapon (it should be noted that, as with most minibosses, damage is more effective than attack speed: a Shiv is poorly suited to this job, whereas an Officer's Sword, NCO Katana, or Crowbar are highly effective). On the run, the mermaid is joined by a mysterious plague doctor with a darkness of their own. Drops a M1918A2 BAR Light Machine Gun, 2-3 7.62sf BAR 20rd magazines, a box of 7.62 Springfield (.30-06 Springfield) ammunition, and will occasionally drop a bottle of water or stamina boosters. Recognizable by the Black Balaclava and Spetnaz Vest they wear. This site is dedicated to discussions regarding Apocalypse Rising, the ROBLOX game created by Gusmanak and the Dualpoint Interactive team. Added new visuals for bullet tracers and impact effects. 78% 39. . While a handful do not; these exceptions make up premium outfits that are purchased using Robux. Although it is well known that cosmetics don't give any advantage in combat or otherwise, one could make an argument for the exception of the Ghillie suit, Urban Camo, and other camouflaged outfits which could potentially be used to successfully conceal a player giving a slight tactical advantage. Infected Party Trucker [NOF]- Band members of the Technolord or DJ party truck events, clad in pinstripe suit pants and neon yellow collared shirts. Infected Prison Warden- The Warden of the prison, heavily armed and ready to put down a riot. Added new ambient environmental sound effects to the day and night cycle. Deep in his cave, he attempted to cure them of their disease. Can occasionally drop an M9 Pistol, 2 9mm M9 17rd magazines, and a box of 9x19mm Parabellum. Can occasionally the NATO Pilot helmet, harness and belt, or the USAF pants or shirts. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Infected Balaclava Bandit (Purple Balaclava)- This enemy was apparently infected halfway through robbing an armored car. This is on by default, but a new setting called Aim View Changing is now available. *Smaller caliber firearms should be less audible at long distances, compared to larger calibers. I may not have been the first. Comes in 3 variants; red, magenta, and gold. ), added new sound effects for melee weapon swinging and impact with objects, changed how a player spawn location is determined, to promote fairness, client loading process was redone to be quicker and more stable, minor refactor to the client and server frameworks, better memory management across multiple game systems, added basic framework for scaling UI elements, reduced draw calls for weapon and character control UI, better separation between logic and render code, improved bounce behavior for network calls, weapon skins will now automatically apply to a specific firearm if the player has applied a skin to that firearm before, melees can now hit multiple objects per swing, significantly reduced volume of all vehicles, changed 30-round 7.62mm NATO magazines to occasionally spawn with some firearms, increased recoil for some assault rifles and LMGs, fixed an issue where large ammo containers were spawning with 3-5x more ammo than intended, fixed some inventory icons failing to appear. Added new models for all variants of Tactical Belt. You may only carry 1 of each potion at a time. Always use a gun on these bandits unless there is only one left, or you have lured one of them away from the their friends. Because of the cramped conditions of the Beaufort Cave, it is recommended that players use a firearm to dispose of this Infected. Can rarely drop a piece of the Evergreen Camo outfit. Can occasionally drop the Dusty Brown Leather Chest Holster. Infected NATO Pilot- Pilots of the USAF and of NATO helicopters, located throughout the map. Updated Elf Belt color and added silver bells. Changed Snow Ghillie gift box random event at the Workshop to respawn more regularly (more similar to the Blood Ghillie at the Citadel). Infected Fanatic Operator (MP40 Variant)- A cultic follower of the Infected White Plague Doctor, wearing Navy Urban Camo. Doctor Details: Web Plague Doctors Mask is a UGC hat that was published in the avatar shop by Reverse_Polarity on September 4, 2019. Holiday event lasts until January 10th, 2022! - Random events have had their chunking system rewritten to hopefully prevent a model duplication error from occurring. His appearance strongly resembles that of Snake or "Big Boss" from the popular Metalgear Solid franchise, bedecked in a brown and green military outfit (the Green Beret shirt and pants from the gamepass outfit) with a unique blue headband wrapped around his perfectly shaped hair. 12725 As usual it has 100 HP, and deals 25 damage per hit. - All take damage actions have been rewritten to prevent over rewarding stats moving forwards. Infected Hearse Bodyguard- A Tommy gun-toting mafia member, dead set on keeping any strangers far away from the hearse convoy it protects. on a metal desk within a meat locker in Lockport; in the kitchen area of Power Plant (possible drop from Infected Chef). Can occasionally drop the pants or shirt of the green Urban Camo outfit. Purchases will never be removed from your account! Cookie Notice Currently, this boss is the only miniboss in the game that is stunnable, and due to that particular attribute, many players consider this Infected the easiest miniboss to kill in game. Can occasionally drop the Olive Military Ammo Vest or Olive Boonie. Infected Militia Scout- Perhaps the most popular Infected to kill in Apocalypse Rising 2, due to its amazing drops and relative easiness to find and kill. !! 10 5 5 comments Best Add a Comment Zistua 2 yr. ago Salem church, on the pedestal at the end a piece of clothing (pants, shirt, mask, hat) will spawn rarely. Can occasionally drop Maroon Urban Camo Pants, Maroon Vagrant Shirt, Maroon Vintage Webbing, or Rose-Tinted Glasses. Womens Plague Doctor V-Neck T-Shirt. For further information, including information on how to withdraw consent and how to manage the use of cookies on Roblox, please refer to our. Minimum Damage is a hidden firearm stat for now! Once this icon flashes, the infected will begin chasing and attacking the spotted player. . 66% 8. Patch released later in the day to fix release bugs. Among the many changes, some stats are more important now than they were before! Fortunately: there is an even smaller chance of an Infected Bank Robber gang spawning. NEWS: State of play su FFXVI con estesa sezione di giocato e spiegazione del combat system. 88% 860. For now, there are no new sound effects for these impacts. *Crack and whiz sound effects are heard as the projectile passes by your head. The primary responsibilities of a plague doctor, or Medico della Peste, were not to cure or treat patients.Their duties were more administrative and laborious as they kept track of casualties of the Black Death, assisted in the occasional autopsy, or witnessed wills for the dead and dying.Unsurprisingly, this meant that some plague doctors took advantage of their patient's finances and ran . ALL RARE Outfit Locations in Apocalypse Rising 2 ZachAttack 10.1K subscribers 69K views 2 years ago #ApocalypseRising2 #Roblox #Apoc2 Follow me on YouTube for more! Manage all your favorite fandoms in one place! The size and shape of the flash, its rotation, and its frequency (chance to appear per shot) is unique to each firearm. [For example, you may witness bullets dealing damage to an infected or a player, and then ricochet off of them.]. Most high traffic areas will use this region spawning mechanic. Drops a Mini-14 Designated Marksman Rifle, 2-3 5.56 Mini-1420rd magazines, a box of 5.56x45mm NATO ammunition, and will occasionally drop a bottle of water or stamina boosters. ), Inventory and world hover UI is now more consistent in appearance, Interaction controls are now always displayed no matter the hover context, Better UI scaling size to match the context of the item, Most numeric stats will be presented as percentage bars, Almost all other stats will display as text, Green and red bars will be presented as a comparison for currently equipped items, Non-comparison red bars imply a negative effect, On death, your character life stats will now be displayed, On death, a list of all discovered items during that character life will be displayed, New music has been added for the death screen, Continuing from the death screen brings you to the character creator, and the music will continue as well, Refactored and optimized the playerlist UI code, Added new UI for player cards and dropdown elements, Added the ability to locally chat mute players until they leave the game or are unmuted, Fixed an issue with the squad leaving flash animation having inconsistent timing, Adjusted character respawn logic on death (not on server join), The game will attempt to put you 2500+ studs away from your death location, Resetting your character will not overwrite your last death location with the reset location, Spawns 500 studs or closer to other players will not be picked, If no safe spawns are available, a spawn will be chosen at random, Refactored large portion of the server player handling code base, Better handling of characters and character spawning, Better handling of character death/combat log corpse creation, Simplified character spawning behavior and data loading processes, Load order adjusted for quicker loading times (mostly on server start), Reworked the keybinds, discovery, and purchase history loading systems, Refactored a large portion client of render tied code, Removed old sequencer library in favor of a class based system, Removed a number of render loops, replaced with less frequent ones, Reorganized main render order for character, animations, camera, Split character controller into more appropriate logic loops, Fixed an issue with the character animator being out of sync with the camera in first person, Refactored the main menu camera and creator mannequin to be better separated, Refactored a large portion of UI controller classes, Removed a number of render loops from various UI elements, Properly split logic and render loops on various UI elements, Refactored mouse class to better handle mouse icon hiding cases, Fixed issues with the UI fade system not properly handling interruption cases, Adjusted how contextual controls are built when they are displayed, Removed render logic from a number of animating UI elements, Properly split logic and render loops for a number of heavier UI elements, Added a skins roller animation on skins purchase, Discovery UI now plays sounds when new items are unlocked, Attempts to fix a number of save data loss related bugs, Adjusted vehicle colour selections to better suit the world, includes Smuggler Airstrip, Mines, Mortar, (town) and other large unique locations, scattered small standalone unique structures, features hot springs and a new environment, includes Eden, (town) a research station, and a large camp, improved geothermal power plant with many additions/tweaks and replaced office structure, increased land area East of caldera significantly, caldera terrain is now more rugged and detailed, scattered small structures, tents, hunting stands, cabins, replaced monastery with a more fitting structure (until a new, larger location is developed), added spawn locations to Lulu and Mackinaw island, removed player spawn locations along the inner shoreline of the three main islands, added many new small unique structures across the map (cabins, tents, bunkers), increased foliage density for all forested areas on the map, replaced all farm fields with higher detail terrain, and unique farm variants (pastures, orchards, hayfields), improved appearance and internal layout of dozens of existing structures (mostly residential), replaced all grain silos with updated model, added numerous unusable vehicles across the map, which can be looted for supplies, improved logic (infected will investigate and react to sound + player actions in a more believable manner), successfully hitting an infected with any weapon will always cause them to target and approach the player, attacking an infected with a melee weapon will create noise, and may alert other nearby infected, infected will not detect players who are not within their line of sight, however infected often re-orient themselves as they wander around, crouching, running, and sprinting are heard by infected at different distances, improved infected ability to track/follow players, and accurately land hits (high latency should no longer result in infected to landing hits when out of range), reduced damage all infected will inflict on players to 15 (previously 20 per hit), slightly increased all civilian infected run speed and attack speed, increased loot drop rate for military infected, added various ripped clothing variants to most infected, visual timer added to main heads-up display, general in-combat timer increased to 5 minutes while in a combat zone, combat zones are displayed on the players map, remaining within the combat zone will result in the maximum in-combat timer, leaving your combat zone will clear your combat status, combat zones will move when combat is again initiated, changed default item-transfer control to LMB, can be changed in the settings, left-clicking items will now quick transfer items to or from ground/containers, quick transfering items while a container is open will now place the items in that container instead of the ground, transferred items will display a highlight animation, hotbar now has smarter memory (the hotbar will attempt to save your preferences by item type), added stacking group requests with amount indicator (you will know how many incoming group requests are waiting for approval), reduced how often the inventory needs to draw items, added entirely new recoil system for all firearms, and rebalanced all firearm recoil from scratch, changed handgun recoil to roll left or right depending on shoulder view, added variable sway effect to sniper rifles and magnified optics, improved projectile system performance and reliability, improved recoil stability for higher FPS levels, improved functionality for recoil smoothing systems, increased weapon skin texture resolution (all skins should appear less pixelated), changed spawn location for Mosin PU Sniper and M1919A6 LMG, transferring ammo between ammo boxes or magazines now takes time, the process will be stopped if the inventory is closed, handgun magazines, rifle magazines, and machine gun boxes each have different ammo transfer rates, loading or unloading ammo from a particular object will take the same amount of time, added spinner icons when transferring ammo (the icons will display over the two containers that are involved in the transfer), added six new ammo containers for all rifle calibers, each container is significantly more efficient at storing ammo, compared to the small default ammo boxes, each container has a handful of unique spawn locations, spawns with a small amount of ammo (players will have to find more to actually fill them up), changed the maximum amount of ammo that can be held by small default ammo boxes, 30 rounds instead of 50, for 5.56mm NATO, 7.62mm Soviet, and 5.45mm Soviet, 20 rounds instead of 50, for 7.62mm NATO, 7.62mm Springfield, and 7.62mm Rimmed, all smaller caliber ammo boxes can still carry 50 rounds, and shotgun box capacity is unchanged, removed all extended magazines except the AK-47/AKM 40-round magazine, M14/G3/FAL 30-round magazine, and the Thompson 50-round drum (all smaller magazines are still present), reduced PSG-1 magazine capacity to 5 rounds, all reloading cases have improved safeguards to prevent loading failure, added energy drinks and sports drinks, which quench thirst and also behave like stamina boosters, added new rotten food items for freezers (which were previously empty), added six new food items for fridges and cabinets, including Canned Beans, rebalanced the stats of most food items, generally increasing the hunger stat in most cases, reduced the hunger stat of Military Ration to 85 instead of 100, group member tags expand to display player name on focus, group member tags hide when aiming firearms, group members no longer show up on the map (this is meant to make group members communicate more), simplified back-end character creation process, changed firearms to feel less static when aiming down sights, changed overalls to be layered on top of any shirt (the shirt has been made into 4 new separate items), added one new backpack, Vintage Duffel Bag, added sound effects when falling onto various surfaces, added horn function and sound effects for most vehicles (sirens will be added soon! Dead Guy Mimicry/Dead Man Walking/Walking Dead Homo Necrosis Physiology Zed Physiology/Mimicry Zombie Mimicry The user either is or can transform into a zombie, an animated corpse brought back to life by various means, such as dark magic. Infected Santa- The Commander in Chief of the Specialized Northern Operations Workshop (S.N.O.W.) Infected "Rogue" Pilot- An ex-Special Forces Operative carrying their service submachine gun and wearing dark-black tactical gear. Can be found in houses and [possibly] grocery stores and gas stations. - In the coming week, VIP servers will regain the ability to customize your character. Infected Bank Robber- This enemy was apparently infected halfway through a bank robbery, a bit of a joke on the part of the developers. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Throw at any player to turn their face yellow for 1 minute. The #1 Soda Infected can be found at University inside the dorms. However, a quick burst of shots from your starter M1909 Snubnose may prove more effective. Furthest table booth at Salem restaurant and the Regional Airport ATC balcony. For more information, please see our ), Added distinct sounds when hitting a player in the head or the body. it's a rare item so it's gonna take a a decent amount of tries to find it attackmoose52 2 yr. ago 6. Being critically hungry or thirsty now only lowers your Health to 5 instead of killing you. "The Power of the Doctor" is the third and final of the 2022 specials of the British science fiction television programme Doctor Who, and was broadcast on BBC One on 23 October 2022. However, this particular Infected differentiates itself by donning the #1 Soda Hat, a real-life article of clothing somewhat indicative of a lazy lifestyle. Drops a bottle of water or stamina boosters. Early patches that were smaller in scale had their logs listed in the game's description on the Roblox website; therefore, specific details of some minor updates are lost. Added sleigh crashes that can randomly spawn around the map. Because the crashed plane he is found in is the same model as the one located in the hangar inside of Smuggler's Airstrip (a Cessna 120 two-seater from 1983), it is most likely canon that the plane crashed post-apocalypse and they are the same plane. Cristina D'Avena ha dedicato una canzone a Genshin Impact. Unlike regular Infected Civilians, Infected Smugglers can very rarely drop moldy bread, stamina boosters, apples, or oranges. Drops either an AK-47 Assault Rifle, 2-3 7.62 AK magazines, and a box of 7.62x39mm Soviet ammunition or a SPECIAL "Stunted" AK-47 Assault Rifle (which will function as a secondary, despite it's classification as a rifle), 3 7.62 AK magazines, and a box of 7.62x39mm Soviet ammunition. Limb Damage modifiers are also hidden stats, for now. Check Remember my choice and click in the dialog box above to join experiences faster in the future! Shaggy in the middle of an unmarked forest and has a chance of dropping either a katana or 4 salty crackers. (this could no longer be the case), Black, Jet Black (Rare), Green, Olive (Rare), Tan. and our Baldwin's Bubbling Brew These stats have always been in Apoc 2. It is recommended players use a handgun such as the M1911 to take down this miniboss, as it is slightly faster and more powerful than other NATO Operator bosses. Destroyer shipwreck and island north of it (possible drop from Infected Hobo King). It is currently unknown what position this Infected holds on the VIP's staff, and many players speculate that it was either a guard or pilot in life. WWII Soldier cave east of Coastal Bunkers. Variation of Undead Physiology. The reason behind this is because my lack of motivation and work. Changed damage number text to be less obstructive. Purchases will never be removed from your account! Spawns at the Balaclava Bandit event on random roads throughout the map (Ashland, Lockport, Huntington, and Fairview are all great places to look). Five new guns added: Auto-5, Coach Gun, Model 1894, Model 788, and SPAS-12. Drops a Maverick-88 Shotgun, and 12 Gauge shells. Throw to heal any player, can be consumed by yourself. Drops a box of crackers (supposedly Scooby snacks), a slice of cake, a sports drink, and very rarely the NCO Katana. : Privacy Policy. Infected Prisoner- Regular Infected in bright orange prison uniforms. Drops an L96A1 Sniper Rifle, 2 7.62 L96 10rd magazines, and a box of 7.62x51mm NATO ammunition. *All bullets now have a small chance to ricochet off of any surface. A "hobo" is a homeless person who wanders between locations. Bullets now have travel time instead of instantly impacting the target. Infected NATO Operator (PSG-1 Variant)- A semi-rare variant of the Infected NATO Operator series of minibosses, spawning only in the center of the Volcano on Barkley Island. Infected NATO Operator (Red Beret, FN-FAL Variant)- A semi-rare variant of the Infected NATO Operator series of minibosses, spawning only in the top room of the Aircraft Control Tower at Regional Airport or NAS. 6 days ago. Funeral convoy events (possible drop from Infected Hearse Bodyguard). Drops stamina boosters or a bottle of water. At the desk in the generator building in Observatory. Also changed player spawn locations to be more distant from towns and areas with numerous infected, Added more cases for player death messages, Changed death message for falling into the volcano, Added support for boxing and melee weapon kills, Changed most loot categories and spawn locations to be more specific (you wont find a Chef hat in some random wardrobe anymore), Tuned the amount of ammo firearms spawn with, Changed contextual controls to be more state specific, Display order tweaked for better context accuracy, Changed most firearm display names to include additional context, Changed attachment display names to avoid copyright, Changed lighting to compatability mode and tweaked atmosphere, Upgraded textures for most of the Roblox-created hats available in-game, Increased Beef Jerky value to 25 instead of 15, Optimized and in some cases removed various server loops, World interaction UI now better shows what youre interacting with, Rewrote day counter system to better reflect time played, Non equipped firearms can no longer be hotbar slotted, Reorganized data saving order on player leave to prevent death cheating, Patched various exploits and improved various security weakpoints, Fixed various parts of the infected respawn system, Fixed sensitivity scaling with higher zoom scopes, Fixed the look direction lock action not freezing move direction, Fixed infected and players standing up after dying, Fixed a lot of roblox injected scripts not being cleaned up, Better playback replication of one off animations, Better integration with other character systems, Rewrote, optimized, and bug fixed raycasting methods, All raycasting uses a better standard system across the board, Raycasting made more performant in many circumstances, fixed raycasting related bugs across the board, Fixed many cases of sounds failing to play, Sound cleanup and managment better across the board, Rewrote parts of the client character controler, Character direction should be more responsive to inputs, Character states should better transition, Fixed various server replication and validation issues, Rubber banding now provides the client with some feedback and should be less common, Tweaks to better prevent freezing on start, Military Airfield fence and others like it will no longer block bullets, Death cameras will no longer be sucked under the map in buggy death positions, Rejoining from a position over water no longer kills your character, Players no longer instantly die when rejoining with 0 stats / the double main menu character loss bug, Drag reloading with the wrong type of ammo no longer triggers a searched reload, Memory leaks with squads and chat have been fixed, Keybinds changed to not hold up other tasks while loading, AI spawning and management has been optimized, Server sided inventory, container, and item systems slightly refactored, Changed the yield timing on client chunking for hopefully smoother loading, Changed the color-bleed and red tint for low health more intense, Slightly increased the spawn-rate of Ghillie Suit outfit items, Fixed main menu music playing after exiting the menu, 4 find-able outfits (including hats): Military Desert Camo, Admiral Uniform, Plague Doctor, Hazmat Suit, Templar Knight for 500 R$, purchasable in the character creator, their hit detection should be more reliable, Bullets now have added spread when in air, 0 to 30 degrees added when falling or jumping, Tab by default binds to chat channel switching, / by default binds to chat box focusing, combat logging will disable until the warnings stop, servers will be manually shutdown ~45 seconds after the first warning, Dismounting a ladder is now ONLY doable with space, holding your left movement key will dismount left, holding your right movement key will dismount right, reaching the top of a ladder still dismounts according to the ladder, Characters can no longer sprint backwards, does not affect unlocked character rotation, only changes direction locked character movement, sprint starting (no more spamming to be quiet), ladders, now produce metal sounds instead of sand, slate/stone, now produce concrete sounds instead of sand, Added new tree/foliage textures to all plants, Added three new rare firearms (only spawn in specific locations), Increased spawn rates of all firearm attachments, melee weapons, and drinks, Rebalanced spawn rates of most firearms, and generally increased spawn rates of military and Rare firearms, Reduced aim-down-sight accuracy of all LMGs/Machine Guns, Reduced overall damage of PSG-1 and Remington 788, Increased muzzle velocity of Remington 788 and Winchester 1894, Slightly decreased effectiveness of various firearms, M1 Garand (effective range and headshot multiplier was too high), M1918 BAR (headshot multiplier was too high), Changed how magazines and boxes of ammo spawn with firearms and especially Rare firearms, All firearms now spawn with at least two magazines/speedloaders/clips (but usually more), All firearms now spawn with at least one box of additional ammo, unless there is no space for the item, Most handguns will spawn with full magazines/speedloaders to streamline initial gameplay, The number of magazines, and the amount of ammo in boxes/magazines can vary depending on the firearm and spawn chance, Increased reload time by as much as 3.0 seconds for all firearms except shotguns, handguns, and machine guns, Slightly decreased reload time for all shotguns, Slightly decreased Camp Carbine headshot multiplier, All gunshots should now be heard from further away, Suppressed gunshots should now be quieter, 4 findable outfits with multiple pieces: Clown, Colonial, WWII Ranger, German Infantry, 5 new hats: Sombrero, #1 Drink Hat, Pith Hat, Patched Hat, Baseball Cap (3 colors), Increased spawn rates of all Rare cosmetics, and added Rare tag to relevant cosmetics, Corpse containers now scale their height to match their contents, Despawning logic tweaked to be more reliable, Backpacks are now visually removed from the corpse when looted, Added corpses for players who log out while in combat, Added feedback messages for various inventory actions, Picking up ammo boxes will automatically try to spread the ammo, Secondary interaction key bind now displays while reloading, Dragging items from the ground to hotbar slot now works, Adjusted the slope slipping point on characters, Picking up a bigger backpack now automatically swaps it for your old pack, Adjusted hovertext positioning to better show object location, Visibly partially stagger when shot and will temporarily slow down after being shot, Have upgraded corpses (loot still drops near the corpse, there is no container), Container to model sync up system overhauled, Initial client and server memory usage reduced, Client chunking changed to match fog shape, No longer break glass behind flesh hits, Fixed spammy auto slot behavior for certain types of items, Adjusted auto slot type logic to be more generalized, Increased reload speed of M1903, M1 Garand, and SKS, Increased recoil for the AUG Assault Rifle, Increased recoil for the XM177 Assault Carbine, Increased damage (slightly) for FAL and M14, Added rummage character animation, when inventory is open, Added zombie idle looking animations (sounds for this action are disabled), Refactored client and server sound handling, Refactored client and server animation handling, Refactored animation keyframe events and sounds, Fixed 1 handed gun holding / guns not animating, Fixed some furniture being ignored when looting, Fixed cases where zombie footstep sounds didnt play, Fixed cases where player footstep sounds didnt play, Fixed rare cases of doors being interactable in certain states, Fixed firearm raycasting colliding with hitboxes, Fixed an issue with corpses failing to despawn, Updated player stat management and sprinting mechanic, Removed stamina bar and displays from the game, Sprinting now causes Hunger and Thirst bars to degrade 2.5x faster, While starving, dying of thirst, or both, Health now degrades 2.5x faster while sprinting (you can sprint while a stat bar is empty, at the cost of your Health), Added stat freezing effect for stamina boosters (hunger/thirst will stop degrading while a stamina booster is in effect), Changed hunger fill healing amount to 20, was 25 (once the players Hunger bar is maximized, 20 Health will be applied - 20 seconds must pass before food can be used to provide more Health), Adjusted how change arrows display on player bars to be more consistent, Added secondary value buffs/debuffs to some food items, such as items that cost Hunger or Thirst but improve the opposite stat (or items that improve both), Added Moldy Bread, Spoiled Milk, Bruised Apple, and Old Banana as new consumable items, Reduced the spawn rate of stamina boosters, Increased recoil for AUG Assault Rifle and XM177 Assault Carbine, Increased effective range for all LMGs by ~100 studs (full damage will be dealt at a further distance), Increased headshot multiplier for all LMGs, Reduced aim-down-sight accuracy for all LMGs by ~30%, Most firearms spawn with much less ammo (except Rares), Some firearm magazines like the M60 and M249 boxes will no longer spawn anywhere else, except with the firearm, Large capacity magazines have a significantly lower chance of spawning on their own, or with a firearm, Ammo that does not spawn with a firearm will provide about half as many bullets, whether its a magazine or a box of loose ammo, All door animations updated to avoid zfighting, Some swing doors now have specific interaction points, All garage doors now have a control box interaction point (in the future this may be changed so garage doors can only be opened from the inside), Most windows now have smashable inner frames, melee weapons or firearms are capable of destroying enough of the window to allow the player to jump through it, Spawning into an existing character will now always re-spawn you at a new starter spawn point away from players (you will no longer spawn nearby where you left the game), Increased swing speed for Hatchet melee weapon, Improved melee weapon hit detection to prevent hit failure while an infected is staggered (the hatchet is especially more reliable), Changed health boosters to allow use even if some amount of previously boosted health remains (boosters cannot be stacked), Changed the screen desaturation effect to start at 50% health, was 100%, Fixed cases where zombie and player corpses would initialize in odd positions, Fixed some instances of interactable state syncing issues (broken doors), Fixed some ground loot failing to load models, WIPED CHARACTER INVENTORY DATA (purchases and unlocked cosmetics were not affected), Changed spawning into an existing character to be less random (game will attempt to spawn you nearby where you logged off, if no others are around), Changed the distance that footstep sounds, infected sounds, reload sounds, and door/interaction sounds can be heard from, Slightly decreased swing speed for Pocket Knife, Slightly increased swing speed for all other melee weapons, Slightly reduced the spawn rate of most food and drinks, Slightly changed the amount of ammo that will spawn with some firearms, Moderately reduced hipfire accuracy for all LMGs, Reduced spawn rate for most sniper rifles and battle rifles, Increased effective range of L96A1, PSG-1, Mosin PU Sniper, by ~75 studs, Increased effective range of G3, FAL, M14 by ~100 studs, Increased Auto-5 capacity to 5 instead of 4, Increased effective range of all shotguns by ~50-70% (full damage will be dealt at a longer distance), Changed SPAS-12 to spawn in police locations instead of special forces crates, Changed XM177 to no longer spawn in military or police locations, Vehicles have varying stats, number of passenger seats, and item storage capacity, Body, Engine, Fueltank, Glass, and individual Wheels are the primary components of vehicles (watercraft do not have wheels), A vehicles body will absorb potential damage dealt to internal components, A vehicle will explode and become unusable once its engine reaches 0% (fire will burn players to death), Destroyed wheels will not completely stop a vehicle, but performance will be dramatically affected, Land-based vehicles will be destroyed if driven into water, or flipped over, Once a vehicle explodes, its storage contents will also be destroyed, Vehicles can run over infected and players (infected can also attack and damage vehicles), Vehicles must be refueled from gas pumps using the Small or Large Gasoline Can, All vehicle items can be found in two forms (regular and high quality), except for Tire Repair Kits and Glass Repair Kits, Increased overall map size, completely recreated all terrain, and changed some town names, Added denser forests and varying terrain colors, Added numerous minor structures and rebalanced interior of all structures, Added new rock models and increased diameter of most trees, Completely recreated all towns, renamed some map locations, and shifted positions of unique map locations (many unique locations are not labeled on the map), Can be purchased through the Skins tab in the game menu, Paying Robux on a particular option will provide a random skin from that group, Skins can be applied to any firearm in the game, A dropped firearm will remove any applied skins, Game menu with Settings tab, Skins tab, and more to be added, Larger grid size for easier inventory management, Designated slots for attachments in primary/secondary firearm slot, Inventory capacity, backpack capacity, container capacity, and the size of all items have been rebalanced, Containers must be searched before they can be looted (hold mouse/interact key for a brief period of time), Some containers have been grouped together for convenience (piles of boxes, side-by-side lockers, kitchen cabinets etc. Is now available Soda infected can be consumed by yourself of it ( possible drop from infected Hearse )!, Model 1894, Model 1894, Model 788, and gold ( MP40 Variant ) - a follower! 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