If the weapon is a melee weapon, you use the same ability modifier for attack and damage rolls that you would use for a melee attack with it. Most classes that have martial weapon proficiency start with one or two for free, as listed in their starting gear. Whether youre swinging a simple club or an alien raygun, this guide has you covered. Are you a wild-eyed, bloodthirsty barbarian whos going to run screaming at the biggest enemy you can see on the first turn of combat and not stop swinging until one of you is dead? Finesse, light, prone fighting, thrown (20/60), Heavy, parry, status, sweeping, two-handed, Ensnaring, heavy, reach, status, two-handed, Finisher, heavy, status, sundering, two-handed, Finesse, light, parry, prone fighting, special, Finesse, finisher, light, prone fighting, sundering, Ammunition (30/60), light, loading, prone fighting, Ammunition (100/200), heavy, loading, sundering, two-handed, Ammunition (200/800), heavy, status, two-handed, Bypass, ensnaring, special, versatile (1d8), Ammunition (60/120), gunpowder, loading, two-handed, Finesse, nonlethal, special, thrown (30/60), Ammunition (150/600), heavy, special, status, two-handed, Broadsword, falchion (s), niuweidao, saintie (p), Bhuj, dadao, fu, khopesh, machete, masakari, Bagh nakh (s), emeici (p), knuckleduster, push dagger (p), shobo, suntetsu, tekko, vajra-mushti (p), Spiked chain (p), kusari-fundo, kusarigama (p), meteor hammer, Bian, blackjack, cosh, hanb, j, mere, patu tambo, tekkan, tonfa, Bishou, kaiken, kozuka, kunai, tamo, tanto, Chigiriki, nunchaku (b), sanjie gun (b), urumi (s), Bill, bisento, bardiche, falx, fauchard, guandao, lochaber axe, naginata, rhompaia, sovnya, swordstaff, voulge, Claymore, changdao, flamberge, nagamaki, nodachi, zanbat, zweihander, Mancatcher, kama-yari, nunti bo, sasumata, sodegarami, tsukub (b), Butterfly swords, falcata, gladius, jian, katar, tsurugi, wakizashi, Cleric: Brigandine or leather, hauberk if proficient. In either case, dragon scale mail is highly valued. When attacking with one of those weapons, you indicate which damage type you use before you make the attack roll. Modifies: light crossbow, heavy crossbow, arquebus Some monsters and 5e feats that have immunity or resistance to non-magical weapons are vulnerable to silver weapons, so cautious adventurers spend extra money to give their weapons a silver bath. Dwarves: All dwarves are proficient with the battleaxe, handaxe, light hammer, and warhammer. In Slash, Stab, Hack, Repeat!, I've created new rules for weapons that deal bludgeoning and piercing damage, as well as several new properties that bring a bit of extra flavour and mechanical crunch to many of the weapons in the Player's Handbook. You can use a bonus action to attempt to disarm a creature within your reach, using your weapon attack modifier in place of Strength (Athletics). Modifies: dagger, mace, arming sword, bastard sword, battlaxe, estoc, greatsword, longsword, morningstar, parrying dagger, rapier, rondel, shortsword Join Date Dec 2014. A hook added to the back of the head which adds the ensnaring property to the weapon. Spellcasters continue to track far more options and resources, and they operate beautifully. When you reduce an enemy to 0 hit points with a sweeping weapon, you can target another creature within 5 feet of the first that you can reach and, if the original attack roll can hit it, apply any remaining damage to it. Ultimately, they should have few negatives for massive gains in fun factor. It requires 6 medium creatures to operate, which have total cover against attacks from above. Let me know what you They are a specialization with an enormous opportunity cost and should be treated as such. Gauntlet-Sword. Handles are a wood or metal handlebar on the inside of a shield. Full plate reduces the damage by an amount equal to your proficiency bonus instead. When you apply an injury poison to an adamantite weapon or piece of ammunition, the poison isn't removed after the first injury, but is instead applied every time you deal piercing or slashing damage to a creature until the poison dries naturally. If one of your hands is occupied by performing somatic components, grappling, etc, you cannot attack with this weapon until you return your hand to the weapon. If multiple types of damage are listed for a weapon, you will be assumed to do the first type of damage but can choose to do the second type at any time. If a character uses a ranged weapon to make a melee attack or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. 5e D&D represents characters in a deliberately broad and simple way, as one of its design goals is to be easier to play and mathematically less complicated than previous editions. After the initial impact, sewage seeps from the barrel in all directions. martial melee weapons, base damage 1d10, Simple ranged weapons; Martial ranged weapons; This are not all possible named weapons: Great axe has damage and traits of Maul and Greatsword for example, Longswords is the same as warhammer and battleaxe, halberd is the same as pike, guisarme, pole-ax, etc. Location These weapons have specially-shaped heads that halt the forward movement of their target toward the wielder after piercing the target, and can be used to catch shields and weapons. Simple weapons refer to anything thats physically dangerous enough to be used as an offensive tool, including clubs, maces, pitchforks, and other weapons often found in the hands of commoners. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. Other than that I don't think there's any specific means to gain . This content is no longer up-to-date. The attack also ignites flammable objects within its area of effect that aren't being worn or carried. On a failed save, it takes 8d4 fire damage, or half as much on a success. Grapeshot. A dueling shield adds a +2 bonus to AC when wielded in one hand, as normal. Unarmed strikes act as a melee weapon for features that activate after a successful weapon attack, such as martial maneuvers, divine smites, or spells delivered with weapons, but is not considered a weapon when an effect or ability such as Two-Weapon Fighting requires you to hold one. An organ gun's massive spread allows targets to escape its grasp; it has disadvantage on all attacks. Inflicting this status prevents the targeted creature from taking reactions and reduces its passive Perception by 5 until the start of its next turn. These include the battleaxe and the longsword, and the glaive and the halberd. When wielded in both hands, a boar spear gains the reach and wind-up properties in addition to the increased damage it gains from the versatile property. All the materials listed here can be used to make melee weapons, ranged weapons, armor, ammunition, and foci, though not all have an effect in each form. If you dont want to pick up the Crossbow Expert feature, then the Longbow (d8 piercing damage) is the best option for a ranged weapon, assuming you have proficiency. Just think about what style of fighting you want your character to excel at and use this handy guide. AlternateTree 7 yr. ago. Pavise. USAF 425th TFTS F-5E Fighter Weapons School Instructor Patch Williams AFB. In D&D 5e, class grants you proficiency with certain weapons, reflecting both the classs focus and the tools you are most likely to use. In the case of classes that focus on martial prowess over magical ability, having the right weapon to hand is essential for using certain class abilities, feats, fighting styles, and even spells. Welcome to our complete guide to choosing a weapon in D&D 5e. Steel weapons cannot be damaged by monster features that corrode, damage, or dissolve metal, such as black puddings' corrosive form, and cost 50% more than their iron counterparts. You can inflict status with this weapon, and when you do you inflict both status: slashing and status: bludgeoning, even though you only deal slashing damage. This bullet deals no special damage against most creatures, but any attack with a silver bullet that hits a creature with a special vulnerability to silver, like some fiends or shapechangers, is an automatic critical hit. You can fill a cauldron with more than boiling water. When you come within 5 feet of a prone creature on your turn, you can use your bonus action to make a melee weapon attack against that creature. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. Net. You have disadvantage when you use a lance to attack a target within 5 feet of you. This specialized sword is built into a stiff gauntlet. When it attacks a door or wall, it has advantage on the roll, and deals 3d10+6 bludgeoning damage to that structure. An improvised weapon includes anything and everything you can wield with either one or two hands. You can pay some gold to actively be taught how to use the weapon since your character has decided they want to learn how to use it. The cannons in this document are muzzle-loaded, lack wheels, and have the gunpowder property. #1. When youre wielding a finesse weapon like a rapier and an enemy hits you with a melee attack, Defensive Duelist lets you use your reaction to momentarily add your proficiency bonus to your AC, potentially making the attack miss. A siege engine's damage changes based on the ammunition loaded into it. They can be altered, gaining add-ons that improve their features or add new ones. Ideally, players will intuit and remember properties with ease. Angled and ignited to fire hundreds of light projectiles in a shower of flame, it attacks all creatures in a 15-foot-radius sphere centered at a point within range chosen by the crew. A 5-foot-radius circle directly below the cauldron is also covered in oil. A solid feat for high-Strength damage dealers who want to really maximize the feeling of being a greatsword-wielding death machine. Feel free to use this document in whichever way is beneficial to your table. Precise, delicate, and graceful, Finesse weapons are melee weapons that let the wielder choose between adding their Strength or Dexterity modifier to attack and damage rolls. Only the strongest magical cauldrons can withstand the heat of boiling magma, but it can be a potent siege weapon in battles with magically-gifted combatants. Each requires a certain number of actions to load, aim, and attack (in that order), and can be operated by either a crew or a single creature across multiple turns. Blowgun. Modifies: boar spear, goedendag, glaive, guisarme, lance, lucerne, pike, ranseur, spear It has no magical properties, but its nature allows smiths to select for sharpness, flexibility, hardness, and durability. An ultra-hard jet-black metal with a multicolored sheen, weapons made from this meteoric iron devastate other objects. When targeting a creature, damage from a siege engine is for considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage so long as the engine's target is one size larger than it or smaller. Modifies: any melee weapon Because of the time required to load this weapon, you fire only one piece of ammunition when you attack with it, regardless of the number of attacks you can normally make. These weapons feature chains, hooks, or other parts that entangle. Ultimately, it hopes to increase martial characters' ability to think tactically and add a level of nuance which characters without magic or superiority dice sorely lacked. Modifies: armor Both exist to diversify weapons' use and function in combat. Some monsters with immunity or resistance to nonmagical weapons are susceptible to silver, so cautious adventurers invest extra coin to plate their weapons with silver. Each individual bomb forces its saving throw in its radius, against its effects. Ignore the loading property of crossbows, making this the perfect weapon for fighters looking to take advantage of the 1d10 piercing damage and range of a Heavy Crossbow and their extra attacks. Unless a creature has a Strength score of 12 or higher, it has disadvantage on attacks made with heavy weapons. Piercing weapons reward precise or focused attacks, punching holes in enemy defenses. Of course, you dont need to be proficient with a weapon in order to use it. A weapon can have more than one modification, and modifications are permanent. Adamantine. Bronze weapons cost 50% more than their iron counterparts, but are produced and sold by few smiths. True Ice. 5e PHB pp.144: As a general rule, undamaged weapons, armor, and other equipment fetch half their cost when sold in a market. Morningstar. Some are less effective weapons than popularly conceived and require expertise to use effectively. Every creature within 30 feet of the point where the barrel landed must succeed on a DC 16 Constitution saving throw against disease or take 2d10 poison damage and contract sewer plague (DMG page 256). Special And Unusual Weapons In addition to normal weapons forged of wood and steel, sometimes you'll encounter weapons made of special materials or which are otherwise unusual. Hide Armor is always furred. Weapons are a staple of martial classes and half-casters. You can silver a single weapon or 10 pieces of ammunition for 100 gp. Native to the material planes of Eberron, this dark gray metal takes on a reddish sheen when refined. Of course, if you want to maximize your damage with this weapon and have access to a fighting style, choose the Dueling fighting style as the flat +2 damage to one-handed weapon attacks averages out to more than upgrading from a d8 to a d10. You must use an action to don or doff a cestus, but can don or doff a pair of cestus in one action. Cauldron. After damaging a Huge or smaller creature with a melee attack from a winged weapon, the creature cannot move toward you and must expend 2 feet of movement for every foot it moves within your reach. If it hasn't removed the tar after 1 hour passes, the tar hardens, and it is restrained until another creature removes the material. You choose the type of grip it has when it is created or purchased. Ironwood. Softer and more flexible than most materials, wood is used to make most ranged weapons and some ammunition and does not alter the statistics of those weapons. Now, unless youre playing a fighter, you cant just reach for the weapon rack and help yourself to whatever you want. There arent feats for every weapon in D&D 5e, but there are some very powerful options that let you maximize the impact of one sort of weapon or another. 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